Recent Activities
A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
Latest hotfix: 0.9 (2025-11-05)
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Strontium Dog
PostDo with it what you will my friend, learn from it ,copy it or improve it - no matter.
Just enjoy.
Edit: I have removed your name from the post - just out of respect.
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Bamse
ThreadHi
In version 0.7.x game algorithm for generating island in sector changed with introducing of new cold and arid islands. I have a very old world with some sectors generated with legacy version older than 0.7.x. In meantime i make some plugins to extract… -
Avanar
Replied to the thread Control over inner diameter of hollow blocks.PostNot that I'm aware of. But you can easily create your own cylinder with flat blocks. Use the pivot points to match them and turn by the degree you desire -
Elfradhr
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Elfradhr
Reaction (Post)(Quote from Elfradhr)
Currently, players in the wilderness need the permissions "useallchests" and "destroyobjects" set to "true" in order to open chests and pick up items from points of interest (POIs).
Players probably only have the "destroyownobjects"… -
Elfradhr
PostThank you. I will study the blueprint, so i can learn, but will not use it ... it's your house not mine
Out of respect is not done to copy someones house; i'm only intrested in how it's build. Seeing these images already: nice work
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Bamse
Reaction (Post)Is there a command to control the inner diameter of hollow blocks (hollow cylinder, torus, etc.)? I've been looking for it for a long time without success.
If not, it would be great to have one; it would open up many possibilities for creating some… -
Ozorvals
Posted the thread Control over inner diameter of hollow blocks.ThreadIs there a command to control the inner diameter of hollow blocks (hollow cylinder, torus, etc.)? I've been looking for it for a long time without success.
If not, it would be great to have one; it would open up many possibilities for creating some… -
LokTedd4000
Replied to the thread Rising World : Translations to 34 Languages Underway for 2025.Post(Quote from Acheron)
If it helps, I can translate it into Spanish.
I downloaded your Polish translation that you uploaded and I'm translating it into Spanish. -
Strontium Dog
ThreadRequested_The_DogHouse_not_a_k_1762895176.blueprint
Elfradhr Hope it works out for you.
This contains some assets I have downloaded from this forum - thanks to all for sharing. -
AshWardle
Reaction (Post)(Quote from xynix)
Thanks for letting me know! It seems that the cooking grate takes the wrong position into account when being placed on a POI campfire
So the cooking grill is there, but usually at a much lower position
I will fix that with the next… -
Desmagu
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ROEN_44
Reacted withReaction (Post)
to dragon68’s post in the thread New Version English Diablo II: Lut Gholein (Desert town series).Da kann jemand aber schön bauen, wunderbar

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Forscherdrang
Replied to the thread Update 0.9: Points of Interest [DE].Post -
Lost501
Replied to the thread F8 Tool Option zum Verbinden von Blöcken.Post(Quote from Nebeltrinker)
Ja, das funktioniert tatsächlich ganz gut 😊
Die .obj-Datei kann man einfach in Blender importieren und anschließend als .stl exportieren.
Damit lässt sie sich dann problemlos in einen Slicer laden und auf dem 3D-Drucker ausgeben.
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Forscherdrang
Replied to the thread F8 Tool Option zum Verbinden von Blöcken.Post(Quote from SonoBionda)
Ist mir neu, könnte da jedes mal komplett ausrasten
GEFAHR
Ab 20 Teile muss Die Bohrmaschine oder das kreative Lösch-Werkzeug ran
(Quote from SonoBionda)
worum ging es nochmal, der Spawner oder das Elemente verbinden ?
- NPC… -
SonoBionda
Replied to the thread German Was genau bewirkt die Area Berechtigung "setclaimable" ?.Post -
SonoBionda
Replied to the thread F8 Tool Option zum Verbinden von Blöcken.Post(Quote from Forscherdrang)
nönö ... mein ursprünglich simpler Vorschlag scheint ja nicht unmöglich zu sein
... aber es eilt nicht .... hat auch was beruhigendes 1x1x1 Blöcke mit der Spitzhacke weg zu kloppen, um sie durch größere zu ersetzen (weniger… -
red51
Replied to the thread German Was genau bewirkt die Area Berechtigung "setclaimable" ?.PostAchso, ja diese Art von "selfclaim" ist auch geplant
Grundsätzlich werden Admins wählen können, ob sie entweder selber Areas vordefinieren wollen (die dann "claimable" sind), oder ob ein Spieler eigene Areas erstellen darf, d.h. er kann sein…

