How much would it cost me to hire you to make a couple of plugins?
1) your NPC interaction of just buying/selling. Maybe if the cross hair is pointed to a NPC that has "Trader" in the name, he/she will automatically say something like "Hello!" (I would make the audio files and voices.mp3 to insert in the settings) So "Trader Joe" would only say something and not every NPC the crosshairs hit. And also the currency option would need to be added. Is it possible to add the currency box when you hit "Inventory" key like you did with portals?
2) Area Sound. A box you can place anywhere to play a specific sound. Like entering the tree line of a forest, you would hear a fade in of like spooky sounds then when you get to the center of the sound box, it is the loudest. And when you leave the box it fades out. Or for my Wild West theme, when you enter the sound box, you hear people chattering and it gets louder the closer you get to the middle of the box (where the source sound is at) and fades out as you leave the area.
I used ChatGPT to make a sound plugin and this is what it created:
What This Plugin Does
Defines a 3D rectangular zone (like an invisible box)
Detects when a player enters that area
Plays a custom sound for that player
Only triggers once per entry (won’t spam repeatedly)
Hi James sorry to bother you but i got a rw java version server and am stumped as to how to add the plugins i wonder if you can help me out its for a public server
Xantequia
Hi James, Did you remove all your plugins from the site? Also, did you post your NPC interaction plugin?
james1bow
yes i removed them. i did not release npc stuff. not sure if im going to be working on plugins anymore.
Xantequia
Why not? Your plugins are awesome! They make a ton of servers fun and I was really hoping to play your RPG server with all the characters.
james1bow
I actually just sold all of the source for my plugins.
Xantequia
How much would it cost me to hire you to make a couple of plugins?
1) your NPC interaction of just buying/selling. Maybe if the cross hair is pointed to a NPC that has "Trader" in the name, he/she will automatically say something like "Hello!" (I would make the audio files and voices.mp3 to insert in the settings) So "Trader Joe" would only say something and not every NPC the crosshairs hit. And also the currency option would need to be added. Is it possible to add the currency box when you hit "Inventory" key like you did with portals?
2) Area Sound. A box you can place anywhere to play a specific sound. Like entering the tree line of a forest, you would hear a fade in of like spooky sounds then when you get to the center of the sound box, it is the loudest. And when you leave the box it fades out. Or for my Wild West theme, when you enter the sound box, you hear people chattering and it gets louder the closer you get to the middle of the box (where the source sound is at) and fades out as you leave the area.
I used ChatGPT to make a sound plugin and this is what it created:
What This Plugin Does
Defines a 3D rectangular zone (like an invisible box)
Detects when a player enters that area
Plays a custom sound for that player
Only triggers once per entry (won’t spam repeatedly)
📁 Folder Structure
Your plugin folder should look like this:
AreaSoundPlugin/
├── plugin.yml
└── AreaSoundPlugin.java
🧾 plugin.yml
name: AreaSoundPlugin
main: AreaSoundPlugin
version: 1.0
author: YourName
☕ AreaSoundPlugin.java
import net.risingworld.api.Plugin;
import net.risingworld.api.Server;
import net.risingworld.api.objects.Player;
import net.risingworld.api.events.player.PlayerMoveEvent;
import net.risingworld.api.utils.Vector3f;
import java.util.HashSet;
import java.util.Set;
public class AreaSoundPlugin extends Plugin {
// Define area corners
private final Vector3f corner1 = new Vector3f(100, 0, 100);
private final Vector3f corner2 = new Vector3f(120, 50, 120);
// Track players currently inside the area
private final Set<Player> playersInside = new HashSet<>();
@Override
public void onEnable() {
getServer().getEventManager().registerListener(this);
getLogger().info("AreaSoundPlugin enabled!");
}
@EventMethod
public void onPlayerMove(PlayerMoveEvent event) {
Player player = event.getPlayer();
Vector3f position = player.getPosition();
boolean inside = isInsideArea(position);
if (inside && !playersInside.contains(player)) {
playersInside.add(player);
// Play sound (replace with your custom sound path)
player.playSound("sounds/mysound.mp3", 1.0f, 1.0f);
} else if (!inside && playersInside.contains(player)) {
playersInside.remove(player);
}
}
private boolean isInsideArea(Vector3f pos) {
float minX = Math.min(corner1.x, corner2.x);
float maxX = Math.max(corner1.x, corner2.x);
float minY = Math.min(corner1.y, corner2.y);
float maxY = Math.max(corner1.y, corner2.y);
float minZ = Math.min(corner1.z, corner2.z);
float maxZ = Math.max(corner1.z, corner2.z);
return pos.x >= minX && pos.x <= maxX &&
pos.y >= minY && pos.y <= maxY &&
pos.z >= minZ && pos.z <= maxZ;
}
}
🎵 Adding Your Sound File
Place your custom sound file here:
plugins/AreaSoundPlugin/sounds/mysound.mp3
Make sure:
Format is .mp3
File name matches exactly
Path matches the code
🛠 How to Compile
You’ll need:
Java JDK 17+
Rising World Unity server files (for API reference)
IntelliJ IDEA or Eclipse
Steps:
Create a new Java project
Add Rising World server JAR as a library
Paste the Java code
Export as .jar
Put the .jar inside:
RisingWorld/plugins/
Restart server
📍 Customizing the Area
Change this:
private final Vector3f corner1 = new Vector3f(100, 0, 100);
private final Vector3f corner2 = new Vector3f(120, 50, 120);
To match your desired coordinates.
🚀 Want Advanced Features?
I can upgrade this plugin to:
✅ Multiple sound zones
✅ Different sounds per zone
✅ Looping ambient sound
✅ Fade-in / fade-out
✅ Admin commands to set area in-game
✅ Config file support
✅ Per-player cooldown timers
Just tell me how advanced you want it 😎
Xantequia
Here is what ChatGPT created for the NPC store:
https://chatgpt.com/share/69b0…50-8013-a935-2ceec449e028