Recent Activities

A new update is now available, introducing "Points of interest" and many more changes!
Latest hotfix: 0.9 (2025-11-05)
  • Desmagu

    Reacted with Like to SonoBionda’s post in the thread New Version English / German RW Blaupausen Adventskalender 2025.
    Reaction (Post)
    oh; bin ich heute mal die erste (na hoffentlich nicht die letzte)?! ^^
    Heute wird es Zeit die Fensterbänke zu dekorieren mit einem kleinen Dorf bestehend aus 3 Häusern.
    Oh, am I the first one today (well, hopefully not the last)?! ^^
    Today it's time to decorate
  • Devidian

    Replied to the thread English show Virtual area selection.
    Post
    Some exceptions i got while testing:


    (Code, 8 lines)

    Im not sure (joking) but a public static final field should not be NULL ? red51
  • Devidian

    Replied to the thread English show Virtual area selection.
    Post
    The docs say addGameObject should not be called so often, so i tried to update the Area3D object but it seems not to update it actually :D


    (Code, 30 lines)

  • SonoBionda

    Reacted with Like to SG76’s post in the thread New Version English UnderGround Storage.
    Reaction (Post)
    I've seen the include terrain button but didn't know about including air. I'll resave the blueprint and upload it
  • SonoBionda

    Replied to the thread New Version English / German RW Blaupausen Adventskalender 2025.
    Post
    oh; bin ich heute mal die erste (na hoffentlich nicht die letzte)?! ^^
    Heute wird es Zeit die Fensterbänke zu dekorieren mit einem kleinen Dorf bestehend aus 3 Häusern.
    Oh, am I the first one today (well, hopefully not the last)?! ^^
    Today it's time to decorate
  • SG76

    Replied to the thread New Version English UnderGround Storage.
    Post
    I've seen the include terrain button but didn't know about including air. I'll resave the blueprint and upload it
  • SonoBionda

    Replied to the thread New Version English UnderGround Storage.
    Post
    Yes, in the game settings, which you can also access in-game by pressing Esc. This is necessary for setting the blueprint.
    It's important that your blueprint includes terrain (you can check a box for this when creating it).
  • SG76

    Replied to the thread New Version English UnderGround Storage.
    Post
    Is that in the config settings or somewhere else
  • SonoBionda

    Reacted with Like to SG76’s post in the thread New Version English UnderGround Storage.
    Reaction (Post)
    For this you will either need to dig out a huge hole in the ground, place on top of the ground then bury it, or do what i did and stick it in the ground with only the top half of the door sticking out then carefully pickaxe the ground away from the door,…
  • SonoBionda

    Replied to the thread New Version English UnderGround Storage.
    Post
    That looks cool. :thumbup:
    If you now check the box for "Include air" under "Miscellaneous/Blueprint" in the game settings, you no longer need to remove the soil when placing it in an existing mountain. ;)

    edit:
    So air and terrain must then be included in the…
  • SG76

    Replied to the thread New Version English My first blueprint. functional 'gas' stove.
    Post
    Thanks SonoBionda
  • SG76

    Replied to the thread New Version English UnderGround Storage.
    Post
    what it looks like under the surface
  • SG76

    Replied to the thread New Version English UnderGround Storage.
    Post
    just to have an idea of size and number of constructions/objects
  • SG76

    Posted the thread New Version English UnderGround Storage.
    Thread
    For this you will either need to dig out a huge hole in the ground, place on top of the ground then bury it, or do what i did and stick it in the ground with only the top half of the door sticking out then carefully pickaxe the ground away from the door,…
  • Devidian

    Replied to the thread English show Virtual area selection.
    Post
    Its for my current plugin im working on Land Claim - (i started it for the Java version but never finished it before the unity news).
    Its an option to turn on borders of the current chunk, if the player moves to another chunk with active option the…
  • james1bow

    Replied to the thread English show Virtual area selection.
    Post
    What exactly are you trying to do? if i understand you want to show the selected area after the tool is disabled? if so use Area3D.

    (Code, 4 lines)

  • Devidian

    Posted the thread English show Virtual area selection.
    Thread
    Hey i currently try to show a virtual area but its not what i like it should be....

    Ok first i tried

    player.enableAreaSelectionTool(false);
    player.setAreaSelectionData(area);

    but i dont want to have the selection tool activated, just show the area. If i…
  • icon58

    Replied to the thread World_MaxSectors.
    Post
    (Quote from SonoBionda)

    Nope but I finally got what I was looking for 😁 see attachment
  • Nr1Dane

    Reacted with Thanks to Forscherdrang’s post in the thread New Version German Modular bauen mit Blaupausen.
    Reaction (Post)
    Bei einer nachträglichen Skalierung von 2 müsst ihr auch 2 Block nach unten.

    Wenn ihr ungewöhnliche Skalierungen verwendet, wie z.B. 1,67 gebt diesen Wert am besten als Positionsbewegung in die Konsole ein setp 1.67
    So braucht ihr nach dem fixieren bloß 1…
  • Nr1Dane

    Reacted with Thanks to Forscherdrang’s post in the thread New Version German Modular bauen mit Blaupausen.
    Reaction (Post)
    Was vielleicht viele noch nicht wissen, ist das wir auch mit Blaupausen modular arbeiten können.
    Die Sache hat nur einen EXTREM nervigen Haken.

    Und zwar das Limit der Größe, welches 53 Block beträgt.
    Zwar können wir das System ein wenig austricksen, aber…