Animal Breeding & Husbandry Animal Breeding & Husbandry expands Rising World's animal systems into a more complete livestock, taming, ownership, breeding, and animal-management experience. Rather than replacing Rising World's existing animal systems, the plugin builds on top of them. Wherever possible, vanilla Rising World continues to handle normal animal behavior, hunger, and feeding, while Animal Breeding & Husbandry adds the systems needed to make raising animals feel like an actual part of building a farm. Tame them. Claim them. Name them. Manage them. Breed them. Raise new generations. Protect your animals. A couple of animals you find wandering in the wilderness can eventually become an entire herd born and raised on your farm. Taming & Claiming Animals Before you can manage an animal, you first need to tame it. Taming is done by petting the animal. As you pet it, a taming meter at the bottom of the screen gradually fills. You don't have to complete the process all at once. Taming progress is saved, allowing you to stop and continue later. Once the taming meter reaches 100%, the animal is automatically claimed by you. There is no separate Claim button or additional step. Pet ? Tame to 100% ? Automatically Claim Once claimed, the animal becomes part of your livestock and the plugin's management features become available. Managing Your Animals Once an animal belongs to you, simply Activate the animal to open its Animal Management Menu. The Animal Management Menu is the control center for your livestock. STAY Tells the animal to remain where you've placed it. This is useful when you've finally gotten your livestock exactly where you want it and would rather not watch it immediately wander off again. WANDER Releases the animal from its Stay command and allows it to wander normally again. BREED Opens the animal's breeding controls. This is where you prepare an animal for mating and check its breeding-food progress. If you're wondering whether you've fed that bull three times or four times, you don't have to remember: Activate Animal ? BREED ? Check Feeding Progress TRANSFER OWNERSHIP Allows you to permanently give one of your claimed animals to another player. Once transferred, that player becomes the animal's new owner and receives the associated management privileges. PERMISSIONS Ownership doesn't mean you have to manage your animals alone. Permissions allow you to give trusted players access to your livestock without transferring ownership. This makes it possible for friends, families, and settlements to maintain shared farms while still keeping track of who actually owns each animal. NAME ANIMAL Give your animal its own custom name. Names appear above claimed animals and are also used throughout the plugin's notifications. So instead of: Cow is pregnant! you might see: Bessie is pregnant! As your farm grows, names also make individual animals considerably easier to recognize. Female animals also display their pregnancy status and pregnancy progress through the management interface when applicable. Hunger, Feeding & Animal Care For the most part, Animal Breeding & Husbandry lets Rising World's vanilla systems handle ordinary animal hunger and feeding. The plugin is intended to work alongside the base game's animal mechanics rather than replacing systems Rising World can already handle. There is, however, one major exception: Preparing Animals for Breeding Before livestock can reproduce, each animal must satisfy a special breeding-food requirement. Each supported species has a particular food that it must be successfully fed 5 times. These feedings are tracked by Animal Breeding & Husbandry specifically for breeding. They are separate from the animal's ordinary vanilla hunger. A successful breeding feeding provides feedback in chat, such as: Bessie: Nom, nom, nom! Checking Breeding-Food Progress You don't need to keep track of the five feedings yourself. Simply: Activate Animal ? BREED ? Check Breeding-Food Progress The Breeding menu shows how many successful breeding feedings the animal has received. For example: Breeding Food: 3 / 5 Once the animal reaches 5 / 5, its breeding-food requirement has been satisfied. Remember: Normal hunger and breeding readiness are not the same thing. Rising World generally handles ordinary animal hunger and feeding. Animal Breeding & Husbandry separately tracks the 5 species-specific feedings needed to prepare an animal for reproduction. Breeding Foods by Species Each supported species has its own required breeding food: Animal Breeding Food Cow / Bull Wheat Pig / Boar Corn Goat / Billy Goat Carrots Sheep / Ram Sugar Beets Horse / Stallion Apples Both animals should be properly prepared before attempting to breed them. Breeding Livestock Once a compatible pair has satisfied its breeding requirements, it's time to try for offspring. Activate the animal and select BREED. If a compatible, properly prepared mate is close enough, the mating process can begin. The plugin provides visual and chat feedback during mating so you aren't left wondering whether anything actually happened. If mating is successful, the female can become pregnant. Once she becomes pregnant, she cannot mate again until after giving birth. The breeding cycle is: Feed ? Prepare ? Mate ? Pregnancy ? Birth ? Repeat Pregnancy Pregnancy progresses over time rather than immediately producing a baby. When a female becomes pregnant, Animal Breeding & Husbandry provides confirmation through chat. You can then Activate the pregnant animal to view her pregnancy information through the Animal Management Menu. The pregnancy tracker gradually progresses toward: 100% This gives you a way to periodically check an expecting animal and see how far along she is rather than simply waiting for a baby to mysteriously appear. Pregnancy notifications are also kept visible in chat long enough to give you a reasonable chance to see that the mating was successful. Birth & Raising Your Own Herd When pregnancy reaches 100%, the mother gives birth to the appropriate baby animal. The newborn appears near its mother, and the mother's pregnancy status resets. Most importantly, the newborn inherits its mother's ownership. If the mother belongs to you, her baby belongs to you too. This allows livestock farming to become genuinely self-sustaining. You don't have to continually search the wilderness for every new animal you want to add to your farm. A pair of animals you originally tamed can eventually become the foundation of an entire herd you've bred yourself. Your animals aren't simply something you collected. They can be animals that were actually born on your farm. Chickens Reproduce Differently Chickens are the major exception to the normal livestock breeding process. Adult chickens can still be tamed, claimed, named, and managed, but chicken reproduction works differently from cattle, pigs, goats, sheep, and horses. Chickens do not use the normal: Feed 5 times ? Mate ? Pregnancy ? Live Birth process. Instead, chickens reproduce through: Eggs ? Heat ? Incubation ? Hatching Taming & Claiming Chickens Adult chickens are tamed and claimed the same basic way as your other animals: Pet them. There is one visual quirk you should know about: The normal petting animation does not play when petting a chicken. Don't let that fool you into thinking nothing is happening. Watch the taming meter at the bottom of the screen. If the taming meter appears and begins increasing, you are successfully petting and taming the chicken even though you can't see a petting animation. Continue until the meter reaches 100%, and the chicken will be automatically claimed by you. Pet Chicken ? Watch Taming Meter ? Reach 100% ? Automatically Claim Chicken Eggs & Incubation Chicken reproduction revolves around eggs, heat, incubation, and hatching. A Campfire Is Required A campfire is required to incubate chicken eggs. For an egg to incubate, it must be persistently placed within the acceptable incubation radius around the campfire. Simply carrying an egg near a fire isn't enough. The egg must be placed into the world and remain within the proper area around the fire. You Don't Need a Nesting Box If you're into the building and aesthetics side of Rising World, you're absolutely free to build your own nesting boxes, chicken coop, hatchery, or incubation area. But none of that is mechanically required. Simply placing the eggs on the ground within the acceptable radius of the campfire is sufficient. You can make your chicken setup as simple or as elaborate as you want. Egg Temperature Placed eggs display their incubation condition directly in the world. An egg can report: Too Cold Incubating — XX% Too Hot The egg must remain under suitable temperature conditions for incubation to progress. When the temperature is right, the incubation percentage advances toward hatching. If the egg is too hot or too cold, its status display lets you know that its position relative to the fire needs to be adjusted. Chicken Flock Limits Chicken reproduction includes a 30-bird ownership limit per player. That means you can own a maximum of 30 chickens and chicks combined at any one time. This is 30 birds total under your ownership—not 30 adults plus 30 chicks. For example: 20 adult chickens + 10 chicks = 30 birds 15 adult chickens + 15 chicks = 30 birds 30 adult chickens + 0 chicks = 30 birds Once you own 30 total chicks and adult chickens, you've reached your flock limit. This limit is intentional. Eggs can potentially create new birds much more rapidly than the pregnancy-based livestock system, and unrestricted chicken reproduction could result in enormous bird populations—particularly on multiplayer servers. The 30-bird limit allows players to maintain a substantial flock while helping prevent runaway chicken populations from creating unnecessary server-performance problems. The goal is to let you raise chickens, not create a server-crashing feathered apocalypse. IMPORTANT: Picking Up Chicks & Ownership There is one particularly important thing chicken farmers need to know: Picking up a baby chick causes you to lose ownership of that chick. This is intentional. Chicks can be picked up and moved, and ownership is deliberately removed when this happens to make trading baby chicks between players easier. Because of this, think about where you're going to incubate your eggs before they hatch. If you want to retain ownership of your newly hatched chicks, it is strongly recommended that you incubate your eggs inside an enclosure where the chicks can safely remain after hatching. A fenced chicken coop, enclosed hatchery, or similar area around your incubation setup works well. That way your chicks can hatch, remain safely contained, and grow up without needing to be picked up and relocated. Don't Panic If You Pick Up a Chick Losing ownership of a chick isn't the end of the world. If you accidentally pick one up—or simply need to move it—put the chick somewhere safe and enclosed and allow it to grow up. Once the chick becomes an adult chicken, you can tame it normally by petting it. Watch the taming meter until it reaches 100%, and the now-adult chicken will automatically become yours again. So you have two choices: Want to retain ownership from hatching? Incubate the eggs somewhere enclosed and leave the chicks alone until they mature. Need to pick up, relocate, or trade a chick? Go ahead. Ownership will be removed, but the bird can always be tamed again after it grows into an adult. This also makes trading chicks simple. Pick up the chick, give it to another player, put it somewhere safe to mature, and its new keeper can tame and claim it once it becomes an adult. Moving & Managing Adult Chickens Adult chickens work differently from chicks. Picking up an adult chicken does NOT cause it to lose ownership. To pick one up, walk up to the adult chicken and Activate it. This allows you to relocate adult chickens without sacrificing the ownership you've already established. There is an important control difference when you actually want to manage one: Activate ? Pick up adult chicken Interact (N) ? Open Animal Management Menu So if you walk up to your chicken intending to manage it, use Interact (N) rather than the normal pickup action. Chicken Reproduction at a Glance Chicken husbandry has its own progression: Tame and claim your adult chickens. Obtain eggs. Persistently place the eggs near a campfire. Adjust their position until the temperature is suitable. Allow incubation to progress toward 100%. Remember that you can own no more than 30 chicks and adult chickens combined. Let the chicks hatch. Avoid picking them up if you want to retain ownership. If you do pick one up, keep it safe until adulthood and tame it again. For players who want to keep their chicks, an enclosed incubation area is highly recommended. For players who want to trade chicks, the ownership-release behavior makes transferring young birds considerably easier. Animal Names & Identity One of the quieter goals of Animal Breeding & Husbandry is to make livestock feel a little less disposable. You can name them. Their names appear above them. Their names appear in notifications. Their offspring can be born as part of your farm. You decide where they stay, who is allowed to manage them, and whether ownership should eventually be transferred to somebody else. Over time, Cow #7 can become Bessie, the cow you've kept since you established your farm. Mechanically, naming isn't necessary to breed animals. But that's not really the point. Animal Ownership & Protection Once you've put time into taming, naming, and breeding your animals, they shouldn't simply become fair game for everybody else on the server. Claimed animals have an owner, and Animal Breeding & Husbandry provides protection against unauthorized player damage. If somebody who isn't authorized attempts to attack one of your claimed animals, the plugin prevents the damage and can warn you about the attempted harassment. Ownership therefore actually means something on a multiplayer server. Sharing Access If you want somebody else helping with your animals, use PERMISSIONS. Authorized players can help manage livestock without requiring you to permanently give the animals away. If you actually want to give an animal to somebody else, use TRANSFER OWNERSHIP instead. This makes the system flexible enough for private farms, families, groups, and larger cooperative settlements.