///////////////////////////////////////////////////////////////////////////////// Report of 05.01.2015 OS: Windows 7 (x64) Version: 6.1 Java version: 1.8.0_25 JVM architecture: amd64 CPU cores: 4 Executor poolsize: 8 Memory used: 207,80 MB reserved: 299,08 MB max: 2112,62 MB ///////////////////////////////////////////////////////////////////////////////// Existing buffers: 14908 (b: 3871 f: 9171 i: 379 s: 1487 d: 0) Total heap memory held: 202935kb Total direct memory held: 433547kb (b: 348103kb f: 76301kb i: 7162kb s: 1980kb d: 0kb) ///////////////////////////////////////////////////////////////////////////////// Settings: Resolution: 1280x720 (Windowed) Frequency: 60 Vsync: off DepthBits: 16 BitsPerPixel: 24 Samples: 1 MaxFrames: 200 Renderer: LWJGL-OpenGL2 Anisotropic: 0 DynamicLights: 100 Quality: 2 ViewDistance: 9 (LOD: 25) LS(Q)/LG/ENV/PHD/NM/FOD/FXAA/SPEC/REFR/SSAO: 1(50)/1/1/1/1/1/0/0/1/1/ ///////////////////////////////////////////////////////////////////////////////// Graphics: Intel(R) HD Graphics Vendor: Intel OpenGL version: 2.1.0 - Build 8.15.10.2993 Accelerated Memory: Indeterminate GLMaxTextureSize: 8192 GLMaxTextureImageUnits: 16 GLMaxArrayTextureLayers: 35071 GLMaxVertexTextureImageUnits: 16 GLMaxVertexUniforms: 512 GLMaxFragmentUniforms: 1024 GLMaxVaryingFloats: 41 GLMaxVertexAttribs: 16 Capabilities: [FrameBuffer, FrameBufferMRT, OpenGL20, OpenGL21, ARBprogram, GLSL100, GLSL110, GLSL120, VertexTextureFetch, TextureArray, FloatTexture, FloatColorBuffer, FloatDepthBuffer, PackedFloatTexture, SharedExponentTexture, PackedFloatColorBuffer, NonPowerOfTwoTextures, MeshInstancing, VertexBufferArray] ///////////////////////////////////////////////////////////////////////////////// Camera location: (43.73411, 86.642136, 333.3711) Camera rotation: (0.16406368, -0.6835941, 0.16195428, 0.6924977) Total running time: 70.72971 ///////////////////////////////////////////////////////////////////////////////// Error details: com.jme3.renderer.RendererException: Cannot recompile shader source com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:956) com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1045) com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1111) com.jme3.material.Material.render(Material.java:1116) com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:507) com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:322) com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:374) com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:763) aa.k.postQueue(SourceFile:120) com.jme3.post.FilterPostProcessor.postQueue(FilterPostProcessor.java:215) com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:979) com.jme3.renderer.RenderManager.render(RenderManager.java:1029) commons.JIWApplication.update(SourceFile:81) com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:228) java.lang.Thread.run(Unknown Source)