Rising World Dedicated Server Version 0.5 (6) 2022-11-01 14:47 Linux 4.9 Debian GNU/Linux 9 64bit (Desktop) Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz, 4 Cores, 2599 MHz PC 2343 MB RAM Commit: cfe67e6dd20a5303a296b20a36816f81260b11e8 Branch: master JobID: 9795 ____________________________________________________________ [C++] Initialize Main.cpp Initialized default settings (214 ms) Initialized command-line arguments (0 ms) Load definitions... Loaded 262 block infos from db! Loaded ore spawn definitions from db! Loaded 195 item definitions from db! Loaded 18 picking definitions from db! Loaded 17 item-info definitions from db! Loaded 20 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 44 construction definitions from db! Loaded 204 plant definitions from db! Loaded 59 object definitions from db! Loaded 3 furnace definitions from db! Loaded 3 storage definitions from db! Loaded 2 vehicle definitions from db! Loaded 7 vehicle components from db! Loaded 7 vehicle assembly data from db! Found 460 crafting recipes... Loaded 7 crafting stations from db! Loaded 390 crafting recipes from db! Loaded 9 biomes from db (175 spawns)! Loaded 2 world regions from db! Loaded 13 weather definitions from db! Initialized definitions (162 ms) Port check done! Init hm manager... 1889447505 b Hm header: 18, total: 1889447505, num: 150 Init biome data manager... 41943470 b Bd header: 14, total: 41943470, num: 4 Close SQLite databases... Check world version: 0.5_6 Load world 'Smoka' (SQLite) Default permission loaded successfully! Permission 'admin' loaded successfully! Permission 'spieler' loaded successfully! Permission 'test' loaded successfully! Permission 'example' loaded successfully! SQLite version: 3.34.0 [WARNING] SQLite: WorldInfo key 'snowymountainsdisabled' does not exist! [WARNING] SQLite: WorldInfo key 'spawnclothes' does not exist! World infos: * Version: 0.5_6 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * Ocean: Enabled * SnowyMountains: Enabled * CreationDate: 1667310009 * LastPlayed: 1667310150 * SpawnPosition: (4352.50, 101.31, 821.50) * SpawnRotation: (0.00000, 0.77757, 0.00000, 0.62880) GlobalID counter set to 10469 INITIAL WEATHER: Default (1176.365) Starting RW Dedicated Server... Starting 2 server chunk worker threads... Starting 1 server water worker threads (update: 0.1, sync: 0.5)... Server bind to IP: ***.***.***.***:4255 [ENET SERVER] Create Server IP: Port: 4255 Clients: 257 Init server platform (Steam) Set environment variable to 324080 [S_API] GameServer.Init(0, 4255, 4254, eServerModeAuthentication, 202210311) Register Steam message hook... Server SteamID: 90071992547409920 (0) SERVER LOAD SCHEDULER FILE [SCHEDULER] Register event listener (OnPlayerSpawn): say @{1} Hallo {1}, Wilkommmen auf Green Island. Hier sind aktuell {0} Spieler online! [SCHEDULER] Register event listener (OnPlayerDeath): say Spieler {1} ist gestorben... [SCHEDULER] Register event listener (OnPlayerKilledPlayer): say {2} killed {1} with {3} [SCHEDULER] Register event listener (OnPlayerKilledPlayer): yell @{2} {1} killed! [SCHEDULER] Register trigger (every 3600 s): say Das ist der Green Island Testserver [SCHEDULER] Register trigger (in 41400 s): say Achtung: Neustart des Servers in 30 Minuten [SCHEDULER] Register trigger (in 42300 s): say Achtung: Neustart des Servers in 15 Minuten [SCHEDULER] Register trigger (in 42600 s): yell Neustart des Servers in 10 Minuten [SCHEDULER] Register trigger (in 42900 s): yell Neustart des Servers in 5 Minuten [SCHEDULER] Register trigger (in 43140 s): kickall Server restart [SCHEDULER] Register trigger (in 43140 s): saveall [SCHEDULER] Register trigger (in 43200 s): restart [SCHEDULER] Initialized Initialized server (1101 ms) Webserver add API endpoint: http://*:4254/ Webserver add API endpoint: http://*:4254/info Webserver add API endpoint: http://*:4254/playerlist Webserver add API endpoint: http://*:4254/images/header Webserver add prefix: http://*:4254/ Initialized webserver (12 ms) Establishing connection... [STEAM] Server connected, public IP -> 92.42.44.200 Dedicated server is ready! (2.093 s) [ENET SERVER] Client 0 connect (31.17.26.66) ::::SERVER: CLIENT 0 CONNECTED (31.17.26.66) 14:48:17:099 - PlayerAuthRequestReceived (Smoka, 76561198067819921, 31.17.26.66) [AuthenticatePlayer] - 14:48:17:101 - 76561198067819921 Smoka [20, 0, 0, 0, 45, 117, 2, 103, 123, 211, 70, 71, 145, 37, 105, 6, 1, 0, 16, 1, 40, 33, 97, 99, 24, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 255, 72, 240, 79, 245, 41, 125, 240, 150, 41, 91, 0, 10, 0, 0, 0, 178, 0, 0, 0, 50, 0, 0, 0, 4, 0, 0, 0, 145, 37, 105, 6, 1, 0, 16, 1, 240, 241, 4, 0, 66, 26, 17, 31, 210, 0, 168, 192, 0, 0, 0, 0, 19, 0, 97, 99, 147, 175, 124, 99, 1, 0, 237, 199, 0, 0, 0, 0, 0, 0, 109, 216, 81, 4, 153, 209, 62, 25, 243, 157, 84, 212, 198, 147, 98, 197, 138, 22, 194, 90, 212, 123, 38, 186, 61, 23, 52, 179, 23, 104, 128, 135, 176, 250, 148, 186, 191, 49, 164, 249, 18, 234, 237, 120, 43, 82, 58, 163, 171, 71, 215, 233, 43, 104, 84, 171, 106, 186, 125, 204, 242, 147, 9, 95, 121, 74, 222, 103, 248, 74, 227, 14, 159, 95, 83, 74, 163, 219, 194, 234, 199, 113, 181, 115, 89, 248, 65, 212, 233, 129, 66, 79, 90, 203, 227, 96, 208, 108, 13, 116, 204, 131, 19, 95, 112, 7, 205, 66, 12, 175, 237, 211, 231, 201, 114, 102, 2, 192, 17, 117, 71, 3, 183, 247, 34, 233, 29, 6] [SteamAuth] EBeginAuthSessionResult (76561198067819921): k_EBeginAuthSessionResultOK Client 0 (76561198067819921) fully authenticated! ::::SERVER: CLIENT 0 CHANGE STATE (Uninitialized -> Connected) [STEAM] Validate auth ticket (76561198067819921) -> k_EAuthSessionResponseOK 14:48:19:529 - PLAYER CONNECT: Smoka (ID: 0) DB: Player 76561198067819921 exists in database Inventory for player 1 exists! Loaded 38 skin definitions from db! [WARNING] API trigger event: Java info not defined! Create new Sector at 0 0 (biome: Default) Noises: 25001 26001 [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! * Sector 0 0: Generate up to 30 biomes in region Default (30 / 35, 35 bms) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 0.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 0.75 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 2, step: 16, threshold: 1 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 1.5 / 30) * * * Sector 0 0: Add biome StoneField (bm: 0, step: 32, threshold: 1.75 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 2, step: 32, threshold: 2 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 0, step: 16, threshold: 2.25 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 8, step: 4, threshold: 2.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 3 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 4 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 9, step: 4, threshold: 4.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 4.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 5 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 8, step: 16, threshold: 5.25 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 3, step: 8, threshold: 5.75 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 4, step: 2, threshold: 6.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 7 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 1, step: 32, threshold: 7.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 7.5 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 7.75 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 8.25 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 2, step: 8, threshold: 8.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 9.25 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 3, step: 4, threshold: 9.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 10 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 9, step: 16, threshold: 10.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 10.75 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 11.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 11.5 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 11.75 / 30) * * * Sector 0 0: Add biome StoneField (bm: 0, step: 16, threshold: 12 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 4, step: 32, threshold: 12.25 / 30) * * * Sector 0 0: Add biome StoneField (bm: 8, step: 32, threshold: 12.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 12.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 13 / 30) * * * Sector 0 0: Add biome StoneField (bm: 3, step: 32, threshold: 13.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 13.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 8, step: 32, threshold: 13.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 14 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 14.25 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 14.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 2, step: 4, threshold: 15.25 / 30) * * * Sector 0 0: Add biome StoneField (bm: 6, step: 16, threshold: 15.5 / 30) * * * Sector 0 0: Add biome ForestDead (bm: 9, step: 8, threshold: 16 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 16.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 7, step: 16, threshold: 16.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 4, step: 2, threshold: 17.5 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 6, step: 16, threshold: 17.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 2, step: 2, threshold: 18.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 3, step: 4, threshold: 19.25 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 19.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 16, threshold: 19.75 / 30) * * * Sector 0 0: Add biome StoneField (bm: 7, step: 32, threshold: 20 / 30) * * * Sector 0 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 20.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 9, step: 2, threshold: 21.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 21.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 4, step: 2, threshold: 22.75 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 5, step: 4, threshold: 23.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 23.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 24 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 24.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 25 / 30) * * * Sector 0 0: Add biome StoneField (bm: 1, step: 32, threshold: 25.25 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 25.75 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 3, step: 32, threshold: 26 / 30) * * * Sector 0 0: Add biome StoneField (bm: 8, step: 16, threshold: 26.25 / 30) * * * Sector 0 0: Add biome StoneField (bm: 6, step: 16, threshold: 26.5 / 30) * * * Sector 0 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 27 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 7, step: 4, threshold: 27.5 / 30) * * * Sector 0 0: Add biome FlowerMeadow2 (bm: 7, step: 32, threshold: 27.75 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 28 / 30) * * * Sector 0 0: Add biome ForestConiferous (bm: 1, step: 2, threshold: 29 / 30) * * * Sector 0 0: Add biome FernMeadow (bm: 8, step: 16, threshold: 29.25 / 30) * * * Sector 0 0: Add biome BushMeadow (bm: 3, step: 16, threshold: 29.5 / 30) WorldPart (11, 2) generated (63 ms) WorldPart (10, 2) generated (52 ms) WorldPart (11, 1) generated (66 ms) WorldPart (10, 1) generated (74 ms) WorldPart (10, 0) generated (12 ms) Create new Sector at 0 -1 (biome: Ocean) Noises: 25003 26001 [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! * Sector 0 -1: Generate up to 29 biomes in region Ocean (20 / 30, 35 bms) * * * Sector 0 -1: Add biome ForestDead (bm: 3, step: 16, threshold: 0.25 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 1.25 / 29) * * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 1.75 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 2.25 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 1, step: 16, threshold: 2.5 / 29) * * * Sector 0 -1: Add biome FernMeadow (bm: 3, step: 32, threshold: 2.75 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 7, step: 4, threshold: 3.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 3.5 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 16, threshold: 3.75 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 4 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 4.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 4.5 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 3, step: 16, threshold: 4.75 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 0, step: 32, threshold: 5 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 5.25 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 5.5 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 6, step: 8, threshold: 6 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 2, step: 4, threshold: 6.5 / 29) * * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 16, threshold: 6.75 / 29) * * * Sector 0 -1: Add biome StoneField (bm: 0, step: 16, threshold: 7 / 29) * * * Sector 0 -1: Add biome StoneField (bm: 7, step: 16, threshold: 7.25 / 29) * * * Sector 0 -1: Add biome ForestDead (bm: 6, step: 8, threshold: 7.75 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 8 / 29) * * * Sector 0 -1: Add biome StoneField (bm: 6, step: 32, threshold: 8.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 8.5 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 8, step: 2, threshold: 9.5 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 10 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 0, step: 2, threshold: 11 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 11.25 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 16, threshold: 11.5 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 11.75 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 12 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 1, step: 2, threshold: 13 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 13.25 / 29) * * * Sector 0 -1: Add biome FernMeadow (bm: 2, step: 32, threshold: 13.5 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 14 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 14.25 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 14.75 / 29) * * * Sector 0 -1: Add biome FernMeadow (bm: 0, step: 32, threshold: 15 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 5, step: 16, threshold: 15.25 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 5, step: 2, threshold: 16.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 0, step: 16, threshold: 16.5 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 17 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 4, threshold: 17.5 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 32, threshold: 17.75 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 4, threshold: 18.25 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 18.75 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 19.25 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 2, step: 4, threshold: 19.75 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 8, step: 8, threshold: 20.25 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 0, step: 4, threshold: 20.75 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 6, step: 4, threshold: 21.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 7, step: 16, threshold: 21.5 / 29) * * * Sector 0 -1: Add biome ForestDead (bm: 9, step: 8, threshold: 22 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 9, step: 32, threshold: 22.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 9, step: 16, threshold: 22.5 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 3, step: 4, threshold: 23 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 23.25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 4, step: 16, threshold: 23.5 / 29) * * * Sector 0 -1: Add biome ForestDead (bm: 5, step: 8, threshold: 24 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 2, step: 32, threshold: 24.25 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 9, step: 4, threshold: 24.75 / 29) * * * Sector 0 -1: Add biome FernMeadow (bm: 8, step: 32, threshold: 25 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 2, step: 16, threshold: 25.25 / 29) * * * Sector 0 -1: Add biome FlowerMeadow2 (bm: 4, step: 32, threshold: 25.5 / 29) * * * Sector 0 -1: Add biome ForestConiferous (bm: 7, step: 2, threshold: 26.5 / 29) * * * Sector 0 -1: Add biome BushMeadow (bm: 1, step: 16, threshold: 26.75 / 29) * * * Sector 0 -1: Add biome ForestDeciduous (bm: 6, step: 2, threshold: 27.75 / 29) * * * Sector 0 -1: Add biome FlowerMeadow (bm: 4, step: 8, threshold: 28.25 / 29) * * * Sector 0 -1: Add biome ForestDead (bm: 1, step: 8, threshold: 28.75 / 29) WorldPart (10, -1) generated (20 ms) WorldPart (10, 3) generated (62 ms) WorldPart (9, 2) generated (46 ms) WorldPart (9, 1) generated (42 ms) WorldPart (9, 0) generated (11 ms) WorldPart (9, -1) generated (23 ms) WorldPart (9, 3) generated (45 ms) WorldPart (9, 4) generated (79 ms) WorldPart (8, 0) generated (14 ms) WorldPart (8, 4) generated (67 ms) WorldPart (8, 3) generated (79 ms) WorldPart (8, -1) generated (8 ms) WorldPart (8, 2) generated (61 ms) WorldPart (8, 1) generated (42 ms) WorldPart (7, 0) generated (18 ms) WorldPart (7, -1) generated (6 ms) WorldPart (7, 3) generated (64 ms) WorldPart (7, 2) generated (92 ms) WorldPart (7, 1) generated (64 ms) WorldPart (7, 4) generated (80 ms) WorldPart (6, 0) generated (6 ms) WorldPart (6, -1) generated (9 ms) WorldPart (6, 3) generated (68 ms) WorldPart (6, 2) generated (63 ms) WorldPart (6, 1) generated (31 ms) [DB] Saved 1 players in database (3 ms) Player Smoka (0) spawned at (4352.50, 101.10, 821.50)... DIRECT CHAT MESSAGE TO Smoka: Hallo Smoka, Wilkommmen auf Green Island. Hier sind aktuell 1 Spieler online! [DB] Saved 1 players in database (0 ms) WorldPart (5, 2) generated (67 ms) WorldPart (5, 1) generated (26 ms) WorldPart (5, 0) generated (6 ms) WorldPart (6, 4) generated (99 ms) WorldPart (10, 4) generated (132 ms) WorldPart (5, 3) generated (73 ms) [DB] Saved 1 players in database (0 ms) WorldPart (7, 5) generated (105 ms) WorldPart (9, 5) generated (46 ms) WorldPart (8, 5) generated (50 ms) WorldPart (6, 5) generated (80 ms) WorldPart (10, 5) generated (52 ms) WorldPart (11, 3) generated (70 ms) WorldPart (11, 0) generated (11 ms) [DB] Saved 1 players in database (0 ms) WorldPart (11, -1) generated (20 ms) WorldPart (12, 2) generated (55 ms) WorldPart (12, 1) generated (49 ms) WorldPart (12, 0) generated (9 ms) WorldPart (12, 3) generated (57 ms) WorldPart (12, -1) generated (21 ms) WorldPart (11, 4) generated (82 ms) [DB] Saved 1 players in database (0 ms) WorldPart (13, 2) generated (21 ms) WorldPart (13, 1) generated (26 ms) WorldPart (12, 4) generated (81 ms) WorldPart (13, 3) generated (46 ms) WorldPart (13, 0) generated (5 ms) WorldPart (13, 4) generated (57 ms) WorldPart (14, 2) generated (10 ms) WorldPart (14, 1) generated (8 ms) WorldPart (14, 3) generated (30 ms) WorldPart (12, 5) generated (50 ms) WorldPart (11, 5) generated (60 ms) [DB] Saved 1 players in database (0 ms) WorldPart (14, 4) generated (35 ms) WorldPart (13, 5) generated (42 ms) WorldPart (14, 5) generated (59 ms) WorldPart (15, 3) generated (9 ms) WorldPart (15, 2) generated (9 ms) WorldPart (15, 4) generated (10 ms) WorldPart (15, 1) generated (5 ms) WorldPart (12, 6) generated (65 ms) WorldPart (15, 5) generated (6 ms) WorldPart (13, 6) generated (52 ms) WorldPart (11, 6) generated (83 ms) WorldPart (14, 6) generated (38 ms) [DB] Saved 1 players in database (0 ms) WorldPart (15, 6) generated (6 ms) WorldPart (14, 7) generated (22 ms) WorldPart (13, 7) generated (36 ms) WorldPart (12, 7) generated (49 ms) WorldPart (11, 7) generated (82 ms) WorldPart (10, 6) generated (65 ms) WorldPart (15, 7) generated (5 ms) [DB] Saved 1 players in database (0 ms) WorldPart (13, 8) generated (42 ms) WorldPart (12, 8) generated (50 ms) WorldPart (14, 8) generated (24 ms) WorldPart (11, 8) generated (42 ms) WorldPart (10, 7) generated (74 ms) WorldPart (15, 8) generated (6 ms) Create new Sector at 1 0 (biome: Ocean) Noises: 25001 26001 [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! [DB] Saved 1 players in database (0 ms) [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! [ERROR] UNABLE TO ACQUIRE LOCK ON CHUNK LIST! RisingWorld.Server.Chunks.ServerChunkManager:CreateChunk(Int32, Int32) RisingWorld.Server.Chunks.ServerChunkManager:GetOrCreateChunk(Int32, Int32) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:ProcessPacket(IPacket, ServerPlayer) RisingWorld.Server.Chunks.Threading.ServerChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) [WARNING] ChunkMultiRequest: Unable to create chunk! * Sector 1 0: Generate up to 29 biomes in region Ocean (20 / 30, 35 bms) * * * Sector 1 0: Add biome ForestDead (bm: 9, step: 16, threshold: 0.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 1, step: 8, threshold: 0.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 1.25 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 8, step: 4, threshold: 1.75 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 1, step: 4, threshold: 2.25 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 1, step: 4, threshold: 2.75 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 7, step: 16, threshold: 3 / 29) * * * Sector 1 0: Add biome StoneField (bm: 7, step: 16, threshold: 3.25 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 4, step: 16, threshold: 3.5 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 3.75 / 29) * * * Sector 1 0: Add biome StoneField (bm: 5, step: 16, threshold: 4 / 29) * * * Sector 1 0: Add biome StoneField (bm: 6, step: 16, threshold: 4.25 / 29) * * * Sector 1 0: Add biome StoneField (bm: 3, step: 32, threshold: 4.5 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 7, step: 2, threshold: 5.5 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 9, step: 8, threshold: 6 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 9, step: 16, threshold: 6.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 9, step: 16, threshold: 6.5 / 29) * * * Sector 1 0: Add biome StoneField (bm: 5, step: 16, threshold: 6.75 / 29) * * * Sector 1 0: Add biome StoneField (bm: 9, step: 16, threshold: 7 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 0, step: 16, threshold: 7.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 5, step: 16, threshold: 7.5 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 1, step: 16, threshold: 7.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 0, step: 2, threshold: 8.75 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 2, step: 16, threshold: 9 / 29) * * * Sector 1 0: Add biome StoneField (bm: 4, step: 16, threshold: 9.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 9, step: 8, threshold: 9.75 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 5, step: 16, threshold: 10 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 10.5 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 10.75 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 6, step: 32, threshold: 11 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 11.5 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 9, step: 16, threshold: 11.75 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 3, step: 16, threshold: 12 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 7, step: 32, threshold: 12.25 / 29) * * * Sector 1 0: Add biome StoneField (bm: 5, step: 32, threshold: 12.5 / 29) * * * Sector 1 0: Add biome StoneField (bm: 5, step: 16, threshold: 12.75 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 13 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 5, step: 16, threshold: 13.25 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 7, step: 4, threshold: 13.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 14.25 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 9, step: 4, threshold: 14.75 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 0, step: 8, threshold: 15.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 3, step: 16, threshold: 15.5 / 29) * * * Sector 1 0: Add biome StoneField (bm: 9, step: 32, threshold: 15.75 / 29) * * * Sector 1 0: Add biome StoneField (bm: 1, step: 16, threshold: 16 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 16.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 3, step: 8, threshold: 16.75 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 7, step: 16, threshold: 17 / 29) * * * Sector 1 0: Add biome StoneField (bm: 0, step: 16, threshold: 17.25 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 7, step: 2, threshold: 18.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 1, step: 16, threshold: 18.5 / 29) * * * Sector 1 0: Add biome StoneField (bm: 4, step: 32, threshold: 18.75 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 5, step: 32, threshold: 19 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 8, step: 32, threshold: 19.25 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 4, step: 4, threshold: 19.75 / 29) * * * Sector 1 0: Add biome StoneField (bm: 9, step: 16, threshold: 20 / 29) * * * Sector 1 0: Add biome ForestDead (bm: 0, step: 16, threshold: 20.25 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 3, step: 16, threshold: 20.5 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 2, step: 16, threshold: 20.75 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 0, step: 16, threshold: 21 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 0, step: 4, threshold: 21.5 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 9, step: 4, threshold: 22 / 29) * * * Sector 1 0: Add biome StoneField (bm: 9, step: 16, threshold: 22.25 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 2, step: 2, threshold: 23.25 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 23.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 4, step: 4, threshold: 24.25 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 1, step: 32, threshold: 24.5 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 7, step: 16, threshold: 24.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 1, step: 4, threshold: 25.25 / 29) * * * Sector 1 0: Add biome ForestDead (bm: 0, step: 8, threshold: 25.75 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 6, step: 16, threshold: 26 / 29) * * * Sector 1 0: Add biome FlowerMeadow (bm: 0, step: 8, threshold: 26.5 / 29) * * * Sector 1 0: Add biome FlowerMeadow2 (bm: 6, step: 32, threshold: 26.75 / 29) * * * Sector 1 0: Add biome StoneField (bm: 4, step: 16, threshold: 27 / 29) * * * Sector 1 0: Add biome ForestConiferous (bm: 7, step: 4, threshold: 27.5 / 29) * * * Sector 1 0: Add biome BushMeadow (bm: 0, step: 16, threshold: 27.75 / 29) * * * Sector 1 0: Add biome ForestDeciduous (bm: 5, step: 4, threshold: 28.25 / 29) * * * Sector 1 0: Add biome FernMeadow (bm: 1, step: 32, threshold: 28.5 / 29) * * * Sector 1 0: Add biome StoneField (bm: 1, step: 32, threshold: 28.75 / 29) WorldPart (16, 6) generated (12 ms) WorldPart (16, 5) generated (22 ms) WorldPart (16, 7) generated (14 ms) WorldPart (16, 4) generated (5 ms) WorldPart (14, 9) generated (52 ms) WorldPart (13, 9) generated (58 ms) WorldPart (12, 9) generated (99 ms) WorldPart (10, 8) generated (47 ms) WorldPart (11, 9) generated (110 ms) [DB] Saved 1 players in database (0 ms) WorldPart (10, 9) generated (78 ms) [DB] Saved 1 players in database (0 ms) WorldPart (9, 7) generated (42 ms) WorldPart (9, 6) generated (38 ms) WorldPart (9, 5) generated (46 ms) SERVER: Received player damage event (15) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) WorldPart (11, 5) generated (63 ms) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) [11:01 14:51:04] CraftItem: Smoka (DbID: 1, UID: 76561198067819921 element: -1(type: 780, tex: 201, ownerDbID: 1) @ chunk 193 3 105 (6183.19, 219.97, 3380.77) [WARNING] API trigger event: Java info not defined! WorldPart (9, 8) generated (51 ms) WorldPart (8, 6) generated (56 ms) WorldPart (8, 5) generated (60 ms) WorldPart (8, 7) generated (58 ms) WorldPart (8, 8) generated (64 ms) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) SERVER: Received player damage event (15) [DB] Saved 1 players in database (0 ms) SERVER: Received player damage event (90) [DB] Saved 1 players in database (0 ms) SERVER: Received player damage event (15) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) WorldPart (12, 6) generated (59 ms) WorldPart (12, 5) generated (41 ms) WorldPart (11, 4) generated (77 ms) WorldPart (12, 4) generated (90 ms) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) WorldPart (12, 3) generated (58 ms) WorldPart (11, 3) generated (59 ms) [DB] Saved 1 players in database (0 ms) [DB] Saved 1 players in database (0 ms) WorldPart (15, 8) generated (8 ms) WorldPart (14, 7) generated (19 ms) WorldPart (14, 8) generated (23 ms) WorldPart (14, 9) generated (45 ms) WorldPart (13, 7) generated (40 ms) WorldPart (14, 6) generated (41 ms) WorldPart (16, 7) generated (15 ms) WorldPart (15, 7) generated (3 ms) WorldPart (15, 9) generated (34 ms) WorldPart (16, 8) generated (15 ms) WorldPart (13, 9) generated (50 ms) WorldPart (16, 6) generated (20 ms) WorldPart (16, 9) generated (5 ms) [DB] Saved 1 players in database (0 ms) WorldPart (13, 6) generated (44 ms) WorldPart (13, 8) generated (37 ms) WorldPart (14, 10) generated (43 ms) WorldPart (13, 10) generated (56 ms) WorldPart (15, 10) generated (32 ms) WorldPart (12, 9) generated (58 ms) WorldPart (17, 8) generated (39 ms) WorldPart (17, 7) generated (59 ms) WorldPart (17, 6) generated (54 ms) WorldPart (16, 5) generated (15 ms) [DB] Saved 1 players in database (0 ms) WorldPart (15, 6) generated (5 ms) WorldPart (17, 9) generated (6 ms) WorldPart (16, 10) generated (4 ms) [DB] Saved 1 players in database (0 ms) WorldPart (12, 10) generated (64 ms) [DB] Saved 1 players in database (0 ms) WorldPart (11, 9) generated (63 ms) [DB] Saved 1 players in database (0 ms) [WARNING] Exit (0)