Initialize engine version: 2021.2.4f1 (99ba6aa4c552) [Subsystems] Discovering subsystems at path D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f51) Vendor: NVIDIA VRAM: 5980 MB Driver: 30.0.14.7196 Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 1.384500 ms [INITIALIZE [8.3]] Version 0.4.5 (4) 2022-02-10 16:47 Detected Resolutions: 13 Detected Monitors: 1 Set resolution to 1280x800 @ 0 (3) Cannot find HDRP volume component: RisingWorld.Content.Rendering.PostProcessing.DoF Create debug console... [C++] Initialize Main.cpp Windows 10 (10.0.19044) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i9-9900 CPU @ 3.10GHz, 16 Cores, 3096 MHz Alienware Area-51m (Alienware) 40761 MB RAM NVIDIA GeForce RTX 2060, 5980 MB VRAM, 2021-08-27, 30.0.14.7196 (x) Intel(R) UHD Graphics 630, 5980 MB VRAM, 2021-06-01, 27.20.100.966 Commit: 1c021593630e746cb69233f403859e834ec01f49 Branch: master JobID: 7421 _______________________________________________________________________________________ Initialize Game... Initialized default settings (345 ms) Initialized input (9 ms) Initialized assets (155 ms) Initialized materials (1486 ms) Initialize FMOD... (0) Speakers/Headph, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 2 / 2 (0) In-built Mic (Realtek(R) Audio), STEREO, 2, 48000 Hz, Connected * (1) Speakers/Headphones (Realtek(R) Audio) [loopback..., STEREO, 2, 48000 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Found 7 banks... Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100791296 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (64870 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (213895648 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (25515488 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (134823872 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (13013280 b) Load bank: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3429216 b) Load FMOD buses... Initialized sound manager (1331 ms) Initialized 1218 sounds Initialized sounds (5 ms) Initialized 66 music tracks Initialized music (14 ms) Steam: 0 files in cloud Loaded 23 Steam friends! SteamID: 76561198055598251 (95332523) Name: Blue (Online) Initialized platform SDK (186 ms) Initialized statistics (4 ms) Initialized achievements (1 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language English (en) Load language file (en): D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\en.json Initialized locale en (14 ms) Initialized UI (2769 ms) Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 3 ms Loaded construction texture array after 2388 ms! Loaded construction normal array after 2388 ms! Loaded construction glass texture array after 2389 ms! Loaded construction glass normal array after 2390 ms! [POST-INITIALIZE [18.4]] Load definitions... Loaded 262 block infos from db! Loaded 118 item definitions from db! Loaded 18 picking definitions from db! Loaded 10 item-info definitions from db! Loaded 6 consume definitions from db! Loaded 2 projectile definitions from db! Loaded 2 weapon definitions from db! Loaded 44 construction definitions from db! Loaded 3 plant definitions from db! Loaded 53 object definitions from db! Loaded 1 furnace definitions from db! Loaded 2 storage definitions from db! Found 429 crafting recipes... Crafting station primitiveworkbench - Main type: PrimitiveWorkbench, Type: PrimitiveWorkbench Crafting station workbench - Main type: Workbench, Type: PrimitiveWorkbench, Workbench Crafting station workbenchmodern - Main type: ModernWorkbench, Type: PrimitiveWorkbench, Workbench, ModernWorkbench Crafting station anvil - Main type: Anvil, Type: Anvil Crafting station primitivefurnace - Main type: Furnace, Type: Furnace Crafting station blueprinttable - Main type: BlueprintTable, Type: BlueprintTable Loaded 7 crafting stations from db! Loaded 368 crafting recipes from db! Loaded 13 weather definitions from db! Finally found item def for blueprintempty Finally found item def for blueprint Warning: Missing localization for plant "hickory" (en) Warning: Missing localization for plant "rock" (en) Warning: Missing localization for plant "ironore" (en) Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: cork Crafting: Could not find blockID name for: particleboard Crafting: Could not find blockID name for: burntwood Crafting: Could not find blockID name for: rust Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: stripes Crafting: Could not find blockID name for: wool Crafting: Could not find blockID name for: camouflage Initialized definitions (1149 ms) BlockTextureSelector: Found 262 textures Initialized UI layers (2674 ms) Initialized local player (560 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (140 ms) Initialized network (0 ms) Initialized integrated server (39 ms) Initialized states (2 ms) [FINALIZE-INITIALIZATION [23.1]] Game initialized! Total load time: 14.841 seconds Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 1519 unused Assets to reduce memory usage. Loaded Objects now: 14046. Total: 44.339900 ms (FindLiveObjects: 1.118600 ms CreateObjectMapping: 0.913600 ms MarkObjects: 40.698000 ms DeleteObjects: 1.609400 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Saved all stats! Saved all stats! DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Main menu - sp button click WORLD: New World SQLite: WorldInfo key 'snowinesswetness' does not exist! WORLD: New World 2 Singleplayer - load world "New World 2" L O A D G A M E C O N T E X T Loading state: Load singleplayer world New World 2 Enable loading state Created menu background image in 93 ms LOADING - CONNECTING Close SQLite databases... Check world version: 0.4.5_4 START SINGLEPLAYER GAME Load world 'New World 2' (SQLite) SQLite version: 3.27.2 World infos: * Version: 0.4.5_4 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1644279086 * LastPlayed: 1644491317 * SpawnPosition: (1037.24, 524.01, 597.96) * SpawnRotation: (0.08957, -0.29033, -0.02731, -0.95233) SERVER INVENTORY: Quickslot focus: 0 Hash: 768123752 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [2] NULL [3] NULL [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 227720 Loaded 1 furnaces from DB... INITIAL WEATHER: Default (1037) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: Successfully created new VM (140736004939312)! Create new JNIEnv (handle: 2600258350376, thread: 4) [Java] Classloder.load: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 17:14:33:251 - Begin authentication... LOADING - PREPARING 17:14:33:252 - PlayerAuthRequestReceived (Blue, 76561198055598251, 127.0.0.1) Client 1 (76561198055598251) fully authenticated! STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> 17:14:33:266 - CLIENT: Receive auth response (success: True, pw: False) 17:14:33:282 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 16 ms 17:14:33:282 - PLAYER CONNECT: Blue (ID: 1) DB: Player 76561198055598251 exists in database Inventory for player 1 exists! CLIENT: Received server info packet (Default Rising World Server, 0) 17:14:33:303 - CLIENT: Receive player information (id: 1, pos: (308.60, 17.91, -370.73), rot: (-0.01666, 0.97116, -0.22692, -0.07129)) UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal -UNEQUIP ITEM (255, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) UPDATE QUICKSLOT 1: axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 4, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 3: compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... UPDATE ALL QUICKSLOTS -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) LocalPlayer set ready: True REBIND ANIMATOR (8).... 0 current: -1624498838 (195.1977), next: 0 (0) 1 current: 1408206388 (579.0985), next: 0 (0) 2 current: 1408206388 (579.0985), next: 0 (0) 3 current: -2008346116 (579.0985), next: 0 (0) 4 current: -2008346116 (579.0985), next: 0 (0) 5 current: -2008346116 (579.0985), next: 0 (0) 6 current: -1624498838 (195.1977), next: 0 (0) 7 current: -1824702553 (579.0985), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 187 ms CLIENT: Spawn 0 world items... Client sync weather: 0 -> -1 (0) FORCE Starting 8 chunk worker threads... Total native mc memory -> 55968604 b Total native mc memory -> 110238368 b Total native mc memory -> 164508132 b Total native mc memory -> 218777896 b Total native mc memory -> 273047660 b Total native mc memory -> 327317424 b Total native mc memory -> 381587188 b Total native mc memory -> 435856952 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) Create new Sector at 0 -1 WorldPart (1, 15) generated (1 ms) LOADING - 0 / 1369 (10%) WorldPart (1, 14) generated (0 ms) LOADING - 0 / 1369 (10%) LOADING - 6 / 1369 (10%) LOADING - 6 / 1369 (10%) LOADING - 7 / 1369 (10%) LOADING - 12 / 1369 (10%) LOADING - 19 / 1369 (11%) LOADING - 19 / 1369 (11%) LOADING - 19 / 1369 (11%) LOADING - 19 / 1369 (11%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) LOADING - 54 / 1369 (13%) Create new Sector at 0 0 WorldPart (1, 0) generated (9 ms) LOADING - 55 / 1369 (13%) LOADING - 62 / 1369 (14%) LOADING - 63 / 1369 (14%) LOADING - 63 / 1369 (14%) LOADING - 82 / 1369 (15%) LOADING - 82 / 1369 (15%) LOADING - 93 / 1369 (16%) LOADING - 89 / 1369 (16%) LOADING - 110 / 1369 (17%) LOADING - 111 / 1369 (17%) LOADING - 111 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 112 / 1369 (17%) LOADING - 124 / 1369 (18%) LOADING - 127 / 1369 (18%) LOADING - 129 / 1369 (18%) LOADING - 133 / 1369 (18%) LOADING - 216 / 1369 (24%) LOADING - 233 / 1369 (25%) LOADING - 296 / 1369 (29%) LOADING - 381 / 1369 (34%) WorldPart (0, 0) generated (9 ms) LOADING - 397 / 1369 (35%) LOADING - 397 / 1369 (35%) LOADING - 405 / 1369 (36%) LOADING - 409 / 1369 (36%) LOADING - 421 / 1369 (37%) LOADING - 433 / 1369 (38%) LOADING - 443 / 1369 (38%) WorldPart (0, 14) generated (0 ms) WorldPart (0, 15) generated (0 ms) LOADING - 477 / 1369 (41%) LOADING - 505 / 1369 (42%) LOADING - 509 / 1369 (43%) LOADING - 550 / 1369 (45%) LOADING - 628 / 1369 (50%) LOADING - 612 / 1369 (50%) LOADING - 621 / 1369 (50%) LOADING - 669 / 1369 (53%) LOADING - 680 / 1369 (54%) LOADING - 688 / 1369 (54%) LOADING - 766 / 1369 (59%) LOADING - 799 / 1369 (61%) LOADING - 810 / 1369 (62%) LOADING - 812 / 1369 (62%) LOADING - 814 / 1369 (62%) LOADING - 876 / 1369 (66%) LOADING - 880 / 1369 (67%) LOADING - 889 / 1369 (67%) LOADING - 918 / 1369 (69%) Create new Sector at -1 -1 WorldPart (15, 14) generated (0 ms) LOADING - 960 / 1369 (72%) Create new Sector at -1 0 WorldPart (15, 0) generated (0 ms) LOADING - 915 / 1369 (72%) LOADING - 926 / 1369 (72%) LOADING - 997 / 1369 (74%) LOADING - 1013 / 1369 (75%) WorldPart (15, 15) generated (0 ms) LOADING - 1082 / 1369 (80%) LOADING - 1082 / 1369 (80%) LOADING - 1152 / 1369 (84%) LOADING - 1164 / 1369 (85%) LOADING - 1234 / 1369 (90%) LOADING - FINALIZING WORLD LOADED AFTER 3.426363 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> Destroy loading screen background image Enable ingame state Player Blue (1) spawned at (308.60, 17.91, -370.73)... CLIENT: Player updating permissions... CLIENT: Permissions updated! Disable falling leaves vfx Set FlyMode: False Player falldamage: 74 (dist: 27.29322) SERVER: Received player damage event (74) CLIENT: Receive player damage packet (74) Saved all stats! Console: Command not found Console cmd: gamemode 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! Play music 'grass_day_2' (duration: 196) Crafting: Loaded recipes and categories in 397 ms Search text: s SELECT RECIPE: NULL Search text: sp Search text: spl SELECT RECIPE: NULL SELECT RECIPE: splint C R A F T I T E M CLIENT: Receive inventory add (slot: 4, type: Quickslot, stack: 1) UPDATE QUICKSLOT 4: splint (152), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (splint (152), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Inventory sync slot (4, Quickslot) - -1 stack: 0 UPDATE QUICKSLOT 4: -UNEQUIP ITEM (4, Quickslot) WorldPart (1, 0) generated (9 ms) WorldPart (0, 0) generated (7 ms) WorldPart (15, 0) generated (0 ms) WorldPart (15, 15) generated (0 ms) WorldPart (0, 15) generated (0 ms) WorldPart (15, 14) generated (0 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Console cmd: item sapling 1 CLIENT: Receive inventory add (slot: 4, type: Quickslot, stack: 1) UPDATE QUICKSLOT 4: sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal -UNEQUIP ITEM (0, All) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: False (sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Console: Item 'sapling' was added to your inventory [Console] Item 'sapling' was added to your inventory Set FlyMode: True InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot0 (x:800.71, y:2.12, width:79.65, height:79.65) world rect: (x:800.71, y:992.92, width:79.65, height:79.65) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:889.91, y:2.12, width:79.65, height:79.65) world rect: (x:889.91, y:992.92, width:79.65, height:79.65) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse SERVER: Sync client inventory... CLIENT: Receive inventory data from server... UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 1: axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 4, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 3: compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: SERVER: Sync client inventory... CLIENT: Receive inventory data from server... UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 1: axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 2: ironore (440), tex: 0, stack: 4, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 3: compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:1069.38, y:2.12, width:79.65, height:79.65) world rect: (x:1069.38, y:992.92, width:79.65, height:79.65) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:1069.38, y:2.12, width:79.65, height:79.65) world rect: (x:1069.38, y:992.92, width:79.65, height:79.65) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot invSlot0 (x:5.31, y:5.31, width:79.65, height:79.65) world rect: (x:993.98, y:301.59, width:79.65, height:79.65) (LeftMouse, False) Move item from inventory slot 2 / Quickslot to 0 / Inventory) UPDATE QUICKSLOT 2: CLIENT: Inventory sync slots (2, Quickslot) - -1 stack: 0 + (0, Inventory) - 440 stack: 4 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot1 (x:889.91, y:2.12, width:79.65, height:79.65) world rect: (x:889.91, y:992.92, width:79.65, height:79.65) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... -UNEQUIP ITEM (4, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) Create new Sector at 0 0 WorldPart (1, 0) generated (9 ms) Create new Sector at 0 -1 WorldPart (0, 15) generated (0 ms) WorldPart (0, 0) generated (9 ms) Create new Sector at -1 0 WorldPart (15, 0) generated (0 ms) Stop meadow sound WorldPart (1, 15) generated (0 ms) Create new Sector at -1 -1 WorldPart (15, 15) generated (0 ms) WorldPart (0, 1) generated (8 ms) WorldPart (15, 1) generated (0 ms) WorldPart (14, 0) generated (0 ms) WorldPart (14, 15) generated (0 ms) WorldPart (15, 14) generated (0 ms) WorldPart (14, 1) generated (0 ms) Stop meadow sound WorldPart (1, 1) generated (13 ms) WorldPart (2, 1) generated (11 ms) WorldPart (2, 0) generated (9 ms) [C++] MC: Grass vertex buffer is full (24548 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28642 / 28672), resizing... WorldPart (1, 2) generated (8 ms) WorldPart (0, 2) generated (9 ms) [C++] MC: Grass vertex buffer is full (24551 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26592 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28648 / 28672), resizing... [C++] MC: Grass vertex buffer is full (24547 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24549 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24549 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (26598 / 26624), resizing... [C++] MC: Grass vertex buffer is full (26602 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28643 / 28672), resizing... [C++] MC: Grass vertex buffer is full (24549 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26596 / 26624), resizing... [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24548 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28642 / 28672), resizing... [C++] MC: Grass vertex buffer is full (26598 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28649 / 28672), resizing... [C++] MC: Grass vertex buffer is full (28641 / 28672), resizing... [C++] MC: Grass vertex buffer is full (28641 / 28672), resizing... WorldPart (2, 2) generated (12 ms) [C++] MC: Grass vertex buffer is full (28644 / 28672), resizing... WorldPart (15, 2) generated (0 ms) Stop meadow sound WorldPart (1, 3) generated (14 ms) WorldPart (0, 3) generated (16 ms) Stop meadow sound WorldPart (2, 3) generated (16 ms) [C++] MC: Grass vertex buffer is full (30699 / 30720), resizing... Stop meadow sound WorldPart (3, 2) generated (18 ms) WorldPart (3, 1) generated (12 ms) WorldPart (3, 3) generated (26 ms) Stop meadow sound [C++] MC: Grass vertex buffer is full (30688 / 30720), resizing... WorldPart (4, 2) generated (8 ms) WorldPart (4, 3) generated (14 ms) WorldPart (4, 1) generated (9 ms) WorldPart (3, 0) generated (13 ms) WorldPart (2, 0) generated (10 ms) [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... WorldPart (4, 0) generated (9 ms) [C++] MC: Grass vertex buffer is full (30692 / 30720), resizing... [C++] MC: Grass vertex buffer is full (30695 / 30720), resizing... Stop meadow sound [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... WorldPart (3, 15) generated (0 ms) WorldPart (2, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... WorldPart (1, 15) generated (0 ms) WorldPart (1, 0) generated (9 ms) Stop meadow sound Saved all stats! WorldPart (2, 14) generated (0 ms) WorldPart (1, 14) generated (0 ms) WorldPart (0, 15) generated (0 ms) WorldPart (0, 14) generated (0 ms) WorldPart (0, 13) generated (0 ms) WorldPart (15, 14) generated (0 ms) Disable falling leaves vfx Set FlyMode: False Set FlyMode: True Set FlyMode: False Player falldamage: 63 (dist: 21.61411) SERVER: Received player damage event (63) Set FlyMode: True -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Player Blue placed plant hickory (ID: 229260) Player Blue placed plant hickory (ID: 229261) Storing 2 chunks... [DB] Saved 2 chunks in database (15 ms) Player Blue placed plant hickory (ID: 229262) Player Blue placed plant hickory (ID: 229263) Player Blue placed plant hickory (ID: 229264) Player Blue placed plant hickory (ID: 229265) Player Blue placed plant hickory (ID: 229266) Player Blue placed plant hickory (ID: 229267) Player Blue placed plant hickory (ID: 229268) Player Blue placed plant hickory (ID: 229269) Player Blue placed plant hickory (ID: 229270) Player Blue placed plant hickory (ID: 229271) Player Blue placed plant hickory (ID: 229272) Player Blue placed plant hickory (ID: 229273) Storing 4 chunks... [DB] Saved 4 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229274) Player Blue placed plant hickory (ID: 229275) Player Blue placed plant hickory (ID: 229276) Player Blue placed plant hickory (ID: 229277) Player Blue placed plant hickory (ID: 229278) Player Blue placed plant hickory (ID: 229279) Player Blue placed plant hickory (ID: 229280) Player Blue placed plant hickory (ID: 229281) Player Blue placed plant hickory (ID: 229282) Player Blue placed plant hickory (ID: 229283) Player Blue placed plant hickory (ID: 229284) Player Blue placed plant hickory (ID: 229285) Player Blue placed plant hickory (ID: 229286) Player Blue placed plant hickory (ID: 229287) Player Blue placed plant hickory (ID: 229288) Player Blue placed plant hickory (ID: 229289) Player Blue placed plant hickory (ID: 229290) Player Blue placed plant hickory (ID: 229291) Player Blue placed plant hickory (ID: 229292) Player Blue placed plant hickory (ID: 229293) Player Blue placed plant hickory (ID: 229294) Player Blue placed plant hickory (ID: 229295) WorldPart (15, 14) generated (4 ms) WorldPart (0, 15) generated (0 ms) WorldPart (15, 15) generated (0 ms) Storing 7 chunks... [DB] Saved 7 chunks in database (0 ms) WorldPart (0, 14) generated (0 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Player Blue placed plant hickory (ID: 229296) Player Blue placed plant hickory (ID: 229297) Player Blue placed plant hickory (ID: 229298) Player Blue placed plant hickory (ID: 229299) Player Blue placed plant hickory (ID: 229300) Player Blue placed plant hickory (ID: 229301) Storing 3 chunks... [DB] Saved 3 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229302) Player Blue placed plant hickory (ID: 229303) Player Blue placed plant hickory (ID: 229304) WorldPart (0, 13) generated (0 ms) WorldPart (15, 13) generated (0 ms) WorldPart (15, 14) generated (0 ms) WorldPart (0, 14) generated (0 ms) WorldPart (0, 15) generated (0 ms) -UNEQUIP ITEM (4, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) Storing 2 chunks... [DB] Saved 2 chunks in database (0 ms) Storing 2 chunks... Storing 4 chunk parts... [DB] Saved 6 chunks in database (1 ms) -UNEQUIP ITEM (0, All) Storing 3 chunks... Storing 6 chunk parts... [DB] Saved 9 chunks in database (1 ms) -UNEQUIP ITEM (0, All) -UNEQUIP ITEM (0, All) -UNEQUIP ITEM (0, All) Storing 5 chunks... Storing 10 chunk parts... [DB] Saved 15 chunks in database (1 ms) WorldPart (0, 14) generated (0 ms) WorldPart (1, 14) generated (0 ms) WorldPart (1, 13) generated (0 ms) WorldPart (0, 13) generated (0 ms) Storing 24 chunks... Storing 47 chunk parts... [DB] Saved 71 chunks in database (1 ms) WorldPart (0, 15) generated (0 ms) Disable falling leaves vfx Storing 18 chunks... Storing 34 chunk parts... [DB] Saved 52 chunks in database (1 ms) WorldPart (1, 15) generated (0 ms) Storing 20 chunks... Storing 37 chunk parts... [DB] Saved 57 chunks in database (7 ms) WorldPart (2, 14) generated (0 ms) WorldPart (15, 13) generated (0 ms) Disable falling leaves vfx Storing 28 chunks... Storing 55 chunk parts... [DB] Saved 83 chunks in database (2 ms) WorldPart (15, 14) generated (0 ms) Storing 29 chunks... Storing 57 chunk parts... [DB] Saved 86 chunks in database (2 ms) Storing 31 chunks... Storing 59 chunk parts... [DB] Saved 90 chunks in database (2 ms) Saved all stats! Storing 20 chunks... Storing 39 chunk parts... [DB] Saved 59 chunks in database (2 ms) Storing 24 chunks... Storing 47 chunk parts... [DB] Saved 71 chunks in database (1 ms) Storing 19 chunks... Storing 38 chunk parts... [DB] Saved 57 chunks in database (1 ms) Storing 22 chunks... Storing 44 chunk parts... [DB] Saved 66 chunks in database (1 ms) WorldPart (0, 12) generated (0 ms) WorldPart (15, 12) generated (0 ms) WorldPart (14, 14) generated (0 ms) WorldPart (14, 13) generated (0 ms) Storing 27 chunks... Storing 54 chunk parts... [DB] Saved 81 chunks in database (1 ms) Storing 23 chunks... Storing 45 chunk parts... [DB] Saved 68 chunks in database (1 ms) WorldPart (14, 15) generated (0 ms) Storing 32 chunks... Storing 63 chunk parts... [DB] Saved 95 chunks in database (2 ms) WorldPart (15, 15) generated (0 ms) Storing 29 chunks... Storing 55 chunk parts... [DB] Saved 84 chunks in database (1 ms) Storing 29 chunks... Storing 56 chunk parts... [DB] Saved 85 chunks in database (2 ms) Storing 15 chunks... Storing 29 chunk parts... [DB] Saved 44 chunks in database (1 ms) Storing 22 chunks... Storing 41 chunk parts... [DB] Saved 63 chunks in database (2 ms) Storing 16 chunks... Storing 29 chunk parts... [DB] Saved 45 chunks in database (140 ms) Saved all stats! Storing 23 chunks... Storing 41 chunk parts... [DB] Saved 64 chunks in database (5 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Storing 9 chunks... Storing 17 chunk parts... [DB] Saved 26 chunks in database (4 ms) Storing 22 chunks... Storing 42 chunk parts... [DB] Saved 64 chunks in database (11 ms) Storing 22 chunks... Storing 43 chunk parts... [DB] Saved 65 chunks in database (6 ms) Saved all stats! Storing 18 chunks... Storing 30 chunk parts... [DB] Saved 48 chunks in database (3 ms) Storing 38 chunks... Storing 72 chunk parts... [DB] Saved 110 chunks in database (2 ms) Storing 41 chunks... Storing 72 chunk parts... [DB] Saved 113 chunks in database (13 ms) Create new Sector at -1 -1 WorldPart (15, 15) generated (0 ms) WorldPart (15, 14) generated (0 ms) WorldPart (14, 15) generated (0 ms) Storing 24 chunks... Storing 46 chunk parts... [DB] Saved 70 chunks in database (6 ms) Storing 15 chunks... Storing 30 chunk parts... [DB] Saved 45 chunks in database (21 ms) Storing 13 chunks... Storing 26 chunk parts... [DB] Saved 39 chunks in database (17 ms) Storing 22 chunks... Storing 42 chunk parts... [DB] Saved 64 chunks in database (2 ms) Storing 22 chunks... Storing 44 chunk parts... [DB] Saved 66 chunks in database (14 ms) Storing 21 chunks... Storing 39 chunk parts... [DB] Saved 60 chunks in database (1 ms) Storing 24 chunks... Storing 44 chunk parts... [DB] Saved 68 chunks in database (17 ms) Storing 23 chunks... Storing 41 chunk parts... [DB] Saved 64 chunks in database (18 ms) Play music 'grass_day_5' (duration: 367) Storing 18 chunks... Storing 33 chunk parts... [DB] Saved 51 chunks in database (15 ms) Set FlyMode: False Player falldamage: 59 (dist: 19.97362) SERVER: Received player damage event (59) Saved all stats! Storing 18 chunks... Storing 35 chunk parts... [DB] Saved 53 chunks in database (8 ms) -UNEQUIP ITEM (0, All) Set FlyMode: True Storing 12 chunks... Storing 21 chunk parts... [DB] Saved 33 chunks in database (1 ms) Storing 7 chunks... Storing 12 chunk parts... [DB] Saved 19 chunks in database (1 ms) -UNEQUIP ITEM (0, All) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) Storing 6 chunks... Storing 10 chunk parts... [DB] Saved 16 chunks in database (13 ms) -UNEQUIP ITEM (0, All) Storing 21 chunks... Storing 40 chunk parts... [DB] Saved 61 chunks in database (2 ms) Storing 20 chunks... Storing 37 chunk parts... [DB] Saved 57 chunks in database (2 ms) Storing 16 chunks... Storing 29 chunk parts... [DB] Saved 45 chunks in database (9 ms) Set FlyMode: False Player falldamage: 124 (dist: 52.46049) SERVER: Received player damage event (124) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Set FlyMode: True Saved all stats! -UNEQUIP ITEM (0, All) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: False (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (4, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) Player Blue placed plant hickory (ID: 229305) Player Blue placed plant hickory (ID: 229306) Player Blue placed plant hickory (ID: 229307) Player Blue placed plant hickory (ID: 229308) Player Blue placed plant hickory (ID: 229309) Player Blue placed plant hickory (ID: 229310) Player Blue placed plant hickory (ID: 229311) Player Blue placed plant hickory (ID: 229312) Storing 5 chunks... [DB] Saved 5 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229313) Player Blue placed plant hickory (ID: 229314) Player Blue placed plant hickory (ID: 229315) Player Blue placed plant hickory (ID: 229316) Player Blue placed plant hickory (ID: 229317) Player Blue placed plant hickory (ID: 229318) Player Blue placed plant hickory (ID: 229319) Player Blue placed plant hickory (ID: 229320) Player Blue placed plant hickory (ID: 229321) Player Blue placed plant hickory (ID: 229322) Player Blue placed plant hickory (ID: 229323) Player Blue placed plant hickory (ID: 229324) Player Blue placed plant hickory (ID: 229325) Player Blue placed plant hickory (ID: 229326) Player Blue placed plant hickory (ID: 229327) Player Blue placed plant hickory (ID: 229328) Player Blue placed plant hickory (ID: 229329) Player Blue placed plant hickory (ID: 229330) Player Blue placed plant hickory (ID: 229331) Player Blue placed plant hickory (ID: 229332) Player Blue placed plant hickory (ID: 229333) Player Blue placed plant hickory (ID: 229334) Player Blue placed plant hickory (ID: 229335) Player Blue placed plant hickory (ID: 229336) Player Blue placed plant hickory (ID: 229337) Player Blue placed plant hickory (ID: 229338) Storing 9 chunks... [DB] Saved 9 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229339) Player Blue placed plant hickory (ID: 229340) Player Blue placed plant hickory (ID: 229341) Player Blue placed plant hickory (ID: 229342) Player Blue placed plant hickory (ID: 229343) Player Blue placed plant hickory (ID: 229344) Player Blue placed plant hickory (ID: 229345) Player Blue placed plant hickory (ID: 229346) Player Blue placed plant hickory (ID: 229347) Player Blue placed plant hickory (ID: 229348) Player Blue placed plant hickory (ID: 229349) Player Blue placed plant hickory (ID: 229350) Player Blue placed plant hickory (ID: 229351) Player Blue placed plant hickory (ID: 229352) Player Blue placed plant hickory (ID: 229353) Player Blue placed plant hickory (ID: 229354) Storing 4 chunks... [DB] Saved 4 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229355) Player Blue placed plant hickory (ID: 229356) Player Blue placed plant hickory (ID: 229357) Player Blue placed plant hickory (ID: 229358) Player Blue placed plant hickory (ID: 229359) Player Blue placed plant hickory (ID: 229360) Player Blue placed plant hickory (ID: 229361) Player Blue placed plant hickory (ID: 229362) Player Blue placed plant hickory (ID: 229363) Player Blue placed plant hickory (ID: 229364) Player Blue placed plant hickory (ID: 229365) Player Blue placed plant hickory (ID: 229366) Storing 8 chunks... [DB] Saved 8 chunks in database (0 ms) Player Blue placed plant hickory (ID: 229367) Player Blue placed plant hickory (ID: 229368) Player Blue placed plant hickory (ID: 229369) Create new Sector at -1 -1 WorldPart (15, 15) generated (0 ms) Create new Sector at 0 -1 WorldPart (0, 15) generated (0 ms) Player Blue placed plant hickory (ID: 229370) Player Blue placed plant hickory (ID: 229371) Player Blue placed plant hickory (ID: 229372) Player Blue placed plant hickory (ID: 229373) Storing 5 chunks... [DB] Saved 5 chunks in database (119 ms) Player Blue placed plant hickory (ID: 229374) Player Blue placed plant hickory (ID: 229375) Player Blue placed plant hickory (ID: 229376) Player Blue placed plant hickory (ID: 229377) Player Blue placed plant hickory (ID: 229378) Player Blue placed plant hickory (ID: 229379) Player Blue placed plant hickory (ID: 229380) Set FlyMode: False Player falldamage: 209 (dist: 94.94307) SERVER: Received player damage event (209) Storing 5 chunks... [DB] Saved 5 chunks in database (3 ms) Client sync weather: 0 -> 0 (0) Player Blue placed plant hickory (ID: 229381) Player Blue placed plant hickory (ID: 229382) Player Blue placed plant hickory (ID: 229383) [DB] Saved 1 chunks in database (0 ms) Set FlyMode: True -UNEQUIP ITEM (4, Quickslot) Storing 17 chunks... Storing 33 chunk parts... [DB] Saved 50 chunks in database (4 ms) Weather transition done: Default Storing 21 chunks... Storing 42 chunk parts... [DB] Saved 63 chunks in database (13 ms) Disable falling leaves vfx Saved all stats! Storing 22 chunks... Storing 42 chunk parts... [DB] Saved 64 chunks in database (1 ms) Storing 24 chunks... Storing 47 chunk parts... [DB] Saved 71 chunks in database (31 ms) Storing 26 chunks... Storing 46 chunk parts... [DB] Saved 72 chunks in database (8 ms) Disable falling leaves vfx Storing 16 chunks... Storing 32 chunk parts... [DB] Saved 48 chunks in database (1 ms) Storing 17 chunks... Storing 31 chunk parts... [DB] Saved 48 chunks in database (1 ms) Storing 19 chunks... Storing 36 chunk parts... [DB] Saved 55 chunks in database (1 ms) Storing 29 chunks... Storing 53 chunk parts... [DB] Saved 82 chunks in database (19 ms) Storing 17 chunks... Storing 33 chunk parts... [DB] Saved 50 chunks in database (5 ms) Storing 12 chunks... Storing 24 chunk parts... [DB] Saved 36 chunks in database (9 ms) Disable falling leaves vfx Storing 28 chunks... Storing 53 chunk parts... [DB] Saved 81 chunks in database (1 ms) Stop meadow sound Storing 18 chunks... Storing 36 chunk parts... [DB] Saved 54 chunks in database (13 ms) DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! Storing 20 chunks... Storing 39 chunk parts... [DB] Saved 59 chunks in database (2 ms) Create new Sector at 0 -1 WorldPart (1, 15) generated (3 ms) Disable falling leaves vfx Storing 22 chunks... Storing 43 chunk parts... [DB] Saved 65 chunks in database (4 ms) Storing 23 chunks... Storing 44 chunk parts... [DB] Saved 67 chunks in database (5 ms) Storing 25 chunks... Storing 49 chunk parts... [DB] Saved 74 chunks in database (2 ms) Storing 23 chunks... Storing 45 chunk parts... [DB] Saved 68 chunks in database (12 ms) Storing 24 chunks... Storing 46 chunk parts... [DB] Saved 70 chunks in database (196 ms) Storing 14 chunks... Storing 26 chunk parts... [DB] Saved 40 chunks in database (32 ms) Stop meadow sound WorldPart (0, 15) generated (0 ms) WorldPart (1, 15) generated (0 ms) Stop meadow sound WorldPart (2, 14) generated (0 ms) Storing 4 chunks... Storing 4 chunk parts... [DB] Saved 8 chunks in database (5 ms) Disable falling leaves vfx Saved all stats! Storing 4 chunks... Storing 4 chunk parts... [DB] Saved 8 chunks in database (1 ms) -UNEQUIP ITEM (0, All) Stop meadow sound Storing 11 chunks... Storing 14 chunk parts... [DB] Saved 25 chunks in database (1 ms) WorldPart (2, 14) generated (0 ms) WorldPart (1, 15) generated (0 ms) WorldPart (2, 15) generated (0 ms) WorldPart (1, 14) generated (0 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) Storing 20 chunks... Storing 32 chunk parts... [DB] Saved 52 chunks in database (24 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 17 chunks... Storing 37 chunk parts... [DB] Saved 54 chunks in database (2 ms) Client sync weather: 0 -> 0 (0) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 18 chunks... Storing 31 chunk parts... [DB] Saved 49 chunks in database (28 ms) Storing 8 chunks... Storing 10 chunk parts... [DB] Saved 18 chunks in database (1 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 15 chunks... Storing 32 chunk parts... [DB] Saved 47 chunks in database (25 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 4 chunks... Storing 12 chunk parts... [DB] Saved 16 chunks in database (1 ms) Weather transition done: Default Storing 4 chunks... Storing 12 chunk parts... -UNEQUIP ITEM (0, All) Enable area selector (CreativeArea) [DB] Saved 16 chunks in database (20 ms) WorldPart (1, 15) generated (0 ms) Create new Sector at 0 0 WorldPart (1, 0) generated (7 ms) WorldPart (0, 15) generated (0 ms) WorldPart (0, 0) generated (8 ms) Area world edit: (10, 0, -3), (26, 25, 1) : (367, 15, 13) Area world edit: (10, 0, -3), (26, 25, 1) : (367, 15, 13) Storing 10 chunks... Storing 10 chunk parts... [DB] Saved 20 chunks in database (27 ms) Saved all stats! Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) Storing 36 chunks... Storing 67 chunk parts... [DB] Saved 103 chunks in database (16 ms) WorldPart (1, 15) generated (0 ms) WorldPart (0, 15) generated (0 ms) Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) Area world edit: (10, 0, -11), (26, 25, 24) : (209, 92, 246) Area world edit: (10, 0, -10), (26, 25, 22) : (258, 95, 216) [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36836 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38880 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40937 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42977 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45024 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47077 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49126 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (51172 / 51200), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass vertex buffer is full (53217 / 53248), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass vertex buffer is full (55265 / 55296), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass vertex buffer is full (57320 / 57344), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... Storing 36 chunks... Storing 72 chunk parts... [DB] Saved 108 chunks in database (3 ms) [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34787 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36837 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42980 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45025 / 45056), resizing... [C++] MC: Grass vertex buffer is full (32744 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34788 / 34816), resizing... [C++] MC: Grass vertex buffer is full (32745 / 32768), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... [C++] MC: Grass vertex buffer is full (36837 / 36864), resizing... [C++] MC: Grass vertex buffer is full (34786 / 34816), resizing... [C++] MC: Grass vertex buffer is full (38889 / 38912), resizing... [C++] MC: Grass vertex buffer is full (32738 / 32768), resizing... [C++] MC: Grass vertex buffer is full (36834 / 36864), resizing... [C++] MC: Grass vertex buffer is full (34789 / 34816), resizing... [C++] MC: Grass vertex buffer is full (38881 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40934 / 40960), resizing... [C++] MC: Grass vertex buffer is full (32736 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34790 / 34816), resizing... [C++] MC: Grass vertex buffer is full (34795 / 34816), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (36834 / 36864), resizing... [C++] MC: Grass vertex buffer is full (34792 / 34816), resizing... [C++] MC: Grass vertex buffer is full (38882 / 38912), resizing... [C++] MC: Grass vertex buffer is full (36839 / 36864), resizing... [C++] MC: Grass vertex buffer is full (40931 / 40960), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (42981 / 43008), resizing... [C++] MC: Grass vertex buffer is full (40937 / 40960), resizing... [C++] MC: Grass vertex buffer is full (45027 / 45056), resizing... [C++] MC: Grass vertex buffer is full (42986 / 43008), resizing... [C++] MC: Grass vertex buffer is full (38884 / 38912), resizing... [C++] MC: Grass vertex buffer is full (45029 / 45056), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42986 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45034 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47073 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49128 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass vertex buffer is full (53218 / 53248), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass vertex buffer is full (55265 / 55296), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass vertex buffer is full (57319 / 57344), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59361 / 59392), resizing... Storing 36 chunks... Storing 54 chunk parts... [DB] Saved 90 chunks in database (3 ms) [C++] MC: Grass vertex buffer is full (47076 / 47104), resizing... [C++] MC: Grass vertex buffer is full (47076 / 47104), resizing... Stop meadow sound Stop meadow sound [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38888 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40933 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42982 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45031 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47076 / 47104), resizing... Area world edit: (10, 0, -10), (26, 25, 23) : (110, 95, 215) Saved all stats! Stop meadow sound [C++] MC: Grass vertex buffer is full (47080 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49121 / 49152), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass vertex buffer is full (49124 / 49152), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (51171 / 51200), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass vertex buffer is full (61408 / 61440), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (53224 / 53248), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass vertex buffer is full (53222 / 53248), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass vertex buffer is full (55267 / 55296), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass vertex buffer is full (65506 / 65536), resizing... [C++] MC: Grass vertex buffer is full (55269 / 55296), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (57321 / 57344), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (57314 / 57344), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass vertex buffer is full (59361 / 59392), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... [C++] MC: Grass vertex buffer is full (59360 / 59392), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63460 / 63488), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... [C++] MC: Grass vertex buffer is full (42980 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45031 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47080 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49124 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53222 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass vertex buffer is full (55269 / 55296), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass vertex buffer is full (57314 / 57344), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59360 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... Area world edit: (10, 0, -11), (26, 25, 12) : (108, 106, 258) Area world edit: (10, 0, -11), (26, 25, 12) : (108, 106, 258) Storing 30 chunks... Storing 60 chunk parts... [DB] Saved 90 chunks in database (299 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Stop meadow sound Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Stop meadow sound [C++] MC: Grass vertex buffer is full (49121 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51171 / 51200), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53224 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass vertex buffer is full (49124 / 49152), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55267 / 55296), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (57321 / 57344), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53222 / 53248), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass vertex buffer is full (59361 / 59392), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass vertex buffer is full (55269 / 55296), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (57314 / 57344), resizing... [C++] MC: Grass vertex buffer is full (63460 / 63488), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59360 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... Storing 30 chunks... Storing 75 chunk parts... [DB] Saved 105 chunks in database (5 ms) Area world edit: (10, 0, -11), (26, 25, 12) : (108, 106, 258) Area world edit: (10, 0, -11), (26, 25, 12) : (108, 106, 258) Storing 30 chunks... Storing 90 chunk parts... [DB] Saved 120 chunks in database (7 ms) -UNEQUIP ITEM (0, All) -UNEQUIP ITEM (0, All) Enable area selector (CreativeArea) Stop meadow sound * * * CLIENT CREATE NEW TERRAIN DATA (True, IsWaiting, IsReady, True) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 30 chunks... Storing 90 chunk parts... [DB] Saved 120 chunks in database (11 ms) Area world edit: (10, 0, -11), (26, 25, 12) : (108, 106, 258) Stop meadow sound Create new Sector at 0 0 WorldPart (1, 0) generated (13 ms) WorldPart (0, 0) generated (21 ms) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Cannot update chunk part (state: IsWaiting, data: , lod: System.Byte[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Chunks.ClientChunkPart:UpdateChunkPart(Object, Boolean) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 30 chunks... Storing 90 chunk parts... [DB] Saved 120 chunks in database (6 ms) Area world edit: (10, 0, -3), (26, 25, 5) : (122, 15, 9) Area world edit: (10, 0, -6), (26, 25, 7) : (127, 93, 103) Storing 5 chunks... Storing 5 chunk parts... [DB] Saved 10 chunks in database (14 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Loaded graphics settings in 0 ms SettingMenuLayer OnDetached Storing 20 chunks... Storing 40 chunk parts... [DB] Saved 60 chunks in database (23 ms) Reset area selector Reset area selector WorldPart (1, 0) generated (9 ms) WorldPart (0, 0) generated (8 ms) Create new Sector at 0 -1 WorldPart (0, 15) generated (0 ms) Stop meadow sound [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... Stop meadow sound Play music 'grass_night_1' (duration: 273) Saved all stats! Client sync weather: 0 -> 0 (0) Reset area selector Stop meadow sound Disable falling leaves vfx -UNEQUIP ITEM (0, All) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 8 chunks... Storing 8 chunk parts... [DB] Saved 16 chunks in database (1 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Stop meadow sound * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Storing 19 chunks... Storing 33 chunk parts... [DB] Saved 52 chunks in database (8 ms) [C++] MC: Grass vertex buffer is full (40933 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42984 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45029 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47080 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49121 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51171 / 51200), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53224 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55267 / 55296), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (57321 / 57344), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass vertex buffer is full (59361 / 59392), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass vertex buffer is full (61410 / 61440), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63460 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (65508 / 65536), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... Storing 7 chunks... Storing 14 chunk parts... [DB] Saved 21 chunks in database (16 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Stop meadow sound Weather transition done: Default Stop meadow sound -UNEQUIP ITEM (0, All) -UNEQUIP ITEM (0, All) Storing 12 chunks... Storing 20 chunk parts... [DB] Saved 32 chunks in database (2 ms) -UNEQUIP ITEM (0, All) Stop meadow sound * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) Stop meadow sound WorldPart (0, 0) generated (10 ms) Storing 18 chunks... Storing 36 chunk parts... [DB] Saved 54 chunks in database (1 ms) Return to main menu... Save all... Storing 5 chunks... Storing 7 chunk parts... [DB] Saved 12 chunks in database (1 ms) R E S E T G A M E C O N T E X T Disable ingame state (0 ms) Reset music manager (0 ms) Reset ChunkManager... Stopping 8 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset chunk manager (401 ms) Stopping game server thread... Disconnect network client... Network client disconnected (0 ms) ::::CLIENT DISCONNECT -> suppress disconnect ::::CLIENT CHANGE STATE (Connected -> Disconnecting) ::::CLIENT CHANGE STATE (Disconnecting -> Disconnected) Reset network (741 ms) Reset server platform SDK (0 ms) Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Close SQLite databases... Create new JNIEnv (handle: 2590002582568, thread: 1) [Java] Classloader.unload: RuntimeClassLoader Reset integrated server (294 ms) Reset render manager (0 ms) Reset weather manager... Reset environment manager (1 ms) GarbageManager: Dispose 0 objects... Reset garbage manager (0 ms) Reset world manager (0 ms) Reset player manager (0 ms) LocalPlayer set ready: False Reset local player (0 ms) Cleanup 0 punctual lights... Reset light manager (0 ms) Reset sound manager (0 ms) Reset scene manager (1 ms) Reset camera (0 ms) Reset platform SDK (0 ms) NativeMemoryManager: Free 11440 memory pointers (73784662 B)... Reset native memory manager (13 ms) Destroying 799 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... Reset pool manager (1 ms) Reset temp vars (0 ms) BlockTextureSelector: Found 262 textures Reset UI manager (230 ms) Reset menu state (0 ms) Perform incremental garbage collection (17 ms) Game reset done after 1714 ms Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Main menu - sp button click WORLD: New World SQLite: WorldInfo key 'snowinesswetness' does not exist! WORLD: New World 2 Singleplayer - load world "New World 2" L O A D G A M E C O N T E X T Loading state: Load singleplayer world New World 2 Enable loading state Close SQLite databases... Check world version: 0.4.5_4 START SINGLEPLAYER GAME Load world 'New World 2' (SQLite) Created menu background image in 90 ms LOADING - CONNECTING SQLite version: 3.27.2 World infos: * Version: 0.4.5_4 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1644279086 * LastPlayed: 1644534872 * SpawnPosition: (1037.24, 524.01, 597.96) * SpawnRotation: (0.08957, -0.29033, -0.02731, -0.95233) SERVER INVENTORY: Quickslot focus: 0 Hash: 768123752 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [2] NULL [3] NULL [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 229483 Loaded 1 furnaces from DB... INITIAL WEATHER: Default (2943) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: 1 running Java VMs were found! Create new JNIEnv (handle: 2590107491576, thread: 19) JNI: Successfully attached to VM (140736004939312)! Create new JNIEnv (handle: 2590107491576, thread: 19) [Java] Classloder.load: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar Create new JNIEnv (handle: 2590107491576, thread: 19) [Java] Classloader.unload: null Create new JNIEnv (handle: 2590107491576, thread: 19) [Java] Add library: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 18:09:49:832 - Begin authentication... LOADING - PREPARING 18:09:49:833 - PlayerAuthRequestReceived (Blue, 76561198055598251, 127.0.0.1) STEAM SET RICH PRESENCE: Status -> Rising World - New Version Client 1 (76561198055598251) fully authenticated! STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> 18:09:49:875 - CLIENT: Receive auth response (success: True, pw: False) 18:09:49:891 - CLIENT: SEND PLAYER CONNECT MESSAGE Processed auth response in 17 ms 18:09:49:891 - PLAYER CONNECT: Blue (ID: 1) DB: Player 76561198055598251 exists in database Inventory for player 1 exists! CLIENT: Received server info packet (Default Rising World Server, 0) 18:09:49:895 - CLIENT: Receive player information (id: 1, pos: (400.73, 175.29, -220.64), rot: (0.00425, -0.88893, 0.45795, 0.00825)) UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) UPDATE QUICKSLOT 1: axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 2: UPDATE QUICKSLOT 3: compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... UPDATE ALL QUICKSLOTS -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) LocalPlayer set ready: True REBIND ANIMATOR (8).... 0 current: -2055043994 (0), next: 0 (0) 1 current: 1408206388 (0), next: 0 (0) 2 current: 1408206388 (0), next: 0 (0) 3 current: -2008346116 (0), next: 0 (0) 4 current: -2008346116 (0), next: 0 (0) 5 current: -2008346116 (0), next: 0 (0) 6 current: -2055043994 (0), next: 0 (0) 7 current: -1824702553 (0), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 22 ms CLIENT: Spawn 0 world items... Client sync weather: 0 -> -1 (0) FORCE Starting 8 chunk worker threads... Total native mc memory -> 491825556 b Total native mc memory -> 546095320 b Total native mc memory -> 600365084 b Total native mc memory -> 654634848 b Total native mc memory -> 708904612 b Total native mc memory -> 763174376 b Total native mc memory -> 817444140 b Total native mc memory -> 871713904 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 663 (10%) LOADING - 0 / 1369 (10%) LOADING - 0 / 1369 (10%) Create new Sector at 0 -1 WorldPart (2, 15) generated (0 ms) WorldPart (1, 14) generated (0 ms) LOADING - 0 / 1369 (10%) Create new Sector at 0 0 LOADING - 7 / 1369 (10%) WorldPart (1, 0) generated (7 ms) LOADING - 10 / 1369 (10%) WorldPart (1, 15) generated (0 ms) LOADING - 134 / 1369 (18%) LOADING - 340 / 1369 (32%) LOADING - 485 / 1369 (41%) WorldPart (0, 0) generated (8 ms) WorldPart (0, 14) generated (0 ms) LOADING - 582 / 1369 (47%) LOADING - 793 / 1369 (61%) LOADING - 846 / 1369 (64%) Create new Sector at -1 0 WorldPart (15, 0) generated (0 ms) LOADING - 1165 / 1369 (85%) Create new Sector at -1 -1 WorldPart (15, 15) generated (0 ms) LOADING - 1347 / 1369 (97%) LOADING - FINALIZING WORLD LOADED AFTER 1.130463 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> WorldPart (0, 15) generated (0 ms) Destroy loading screen background image [C++] MC: Grass vertex buffer is full (24547 / 24576), resizing... Enable ingame state Player Blue (1) spawned at (400.73, 175.29, -220.64)... CLIENT: Player updating permissions... CLIENT: Permissions updated! Disable falling leaves vfx Saved all stats! Play music 'grass_night_1' (duration: 273) Console cmd: gamemode 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! WorldPart (2, 15) generated (0 ms) WorldPart (2, 0) generated (11 ms) WorldPart (1, 15) generated (0 ms) WorldPart (1, 0) generated (11 ms) WorldPart (1, 14) generated (0 ms) WorldPart (0, 14) generated (0 ms) WorldPart (0, 15) generated (0 ms) WorldPart (15, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (24544 / 24576), resizing... [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26597 / 26624), resizing... [C++] MC: Grass vertex buffer is full (26594 / 26624), resizing... [C++] MC: Grass vertex buffer is full (26597 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30688 / 30720), resizing... [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [C++] MC: Grass vertex buffer is full (30690 / 30720), resizing... [C++] MC: Grass vertex buffer is full (24547 / 24576), resizing... [C++] MC: Grass vertex buffer is full (30688 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32744 / 32768), resizing... [C++] MC: Grass vertex buffer is full (32742 / 32768), resizing... [C++] MC: Grass vertex buffer is full (26599 / 26624), resizing... [C++] MC: Grass vertex buffer is full (32744 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34791 / 34816), resizing... [C++] MC: Grass vertex buffer is full (26597 / 26624), resizing... [C++] MC: Grass vertex buffer is full (34789 / 34816), resizing... [C++] MC: Grass vertex buffer is full (34791 / 34816), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (36841 / 36864), resizing... [C++] MC: Grass vertex buffer is full (28642 / 28672), resizing... [C++] MC: Grass vertex buffer is full (24552 / 24576), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... [C++] MC: Grass vertex buffer is full (38886 / 38912), resizing... [C++] MC: Grass vertex buffer is full (26599 / 26624), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (30689 / 30720), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (26595 / 26624), resizing... [C++] MC: Grass vertex buffer is full (40932 / 40960), resizing... [C++] MC: Grass vertex buffer is full (32736 / 32768), resizing... [C++] MC: Grass vertex buffer is full (42979 / 43008), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (32739 / 32768), resizing... [C++] MC: Grass vertex buffer is full (42984 / 43008), resizing... [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... [C++] MC: Grass vertex buffer is full (34787 / 34816), resizing... [C++] MC: Grass vertex buffer is full (45028 / 45056), resizing... [C++] MC: Grass vertex buffer is full (42979 / 43008), resizing... [C++] MC: Grass vertex buffer is full (34791 / 34816), resizing... [C++] MC: Grass vertex buffer is full (45025 / 45056), resizing... [C++] MC: Grass vertex buffer is full (32736 / 32768), resizing... [C++] MC: Grass vertex buffer is full (36834 / 36864), resizing... [C++] MC: Grass vertex buffer is full (47078 / 47104), resizing... [C++] MC: Grass vertex buffer is full (45028 / 45056), resizing... [C++] MC: Grass vertex buffer is full (36836 / 36864), resizing... [C++] MC: Grass vertex buffer is full (47079 / 47104), resizing... [C++] MC: Grass vertex buffer is full (34787 / 34816), resizing... [C++] MC: Grass vertex buffer is full (49125 / 49152), resizing... [C++] MC: Grass vertex buffer is full (47078 / 47104), resizing... [C++] MC: Grass vertex buffer is full (38883 / 38912), resizing... [C++] MC: Grass vertex buffer is full (38888 / 38912), resizing... [C++] MC: Grass vertex buffer is full (49126 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (36834 / 36864), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (49125 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (40930 / 40960), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass vertex buffer is full (40931 / 40960), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass vertex buffer is full (38883 / 38912), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (51175 / 51200), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (42983 / 43008), resizing... [C++] MC: Grass vertex buffer is full (42978 / 43008), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (40930 / 40960), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass vertex buffer is full (53221 / 53248), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass vertex buffer is full (45030 / 45056), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass vertex buffer is full (53220 / 53248), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass vertex buffer is full (42983 / 43008), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass vertex buffer is full (53221 / 53248), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (47079 / 47104), resizing... [C++] MC: Grass vertex buffer is full (55270 / 55296), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass vertex buffer is full (45030 / 45056), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass vertex buffer is full (55264 / 55296), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55270 / 55296), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (47079 / 47104), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass vertex buffer is full (49126 / 49152), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (57314 / 57344), resizing... [C++] MC: Grass vertex buffer is full (49126 / 49152), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass vertex buffer is full (51169 / 51200), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (51169 / 51200), resizing... [C++] MC: Grass vertex buffer is full (59363 / 59392), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass vertex buffer is full (61412 / 61440), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass vertex buffer is full (53224 / 53248), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass vertex buffer is full (61417 / 61440), resizing... [C++] MC: Grass vertex buffer is full (61412 / 61440), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass vertex buffer is full (53224 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass vertex buffer is full (63464 / 63488), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (55269 / 55296), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass vertex buffer is full (63456 / 63488), resizing... [C++] MC: Grass vertex buffer is full (63464 / 63488), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55269 / 55296), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass vertex buffer is full (65509 / 65536), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59365 / 59392), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59365 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61411 / 61440), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61411 / 61440), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass vertex buffer is full (63459 / 63488), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass vertex buffer is full (65510 / 65536), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass vertex buffer is full (65510 / 65536), resizing... [C++] MC: Grass index buffer is full (253944 / 253952), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (255996 / 256000), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass vertex buffer is full (67559 / 67584), resizing... [C++] MC: Grass index buffer is full (258048 / 258048), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... [C++] MC: Grass index buffer is full (260064 / 260096), resizing... [C++] MC: Grass vertex buffer is full (67559 / 67584), resizing... [C++] MC: Grass index buffer is full (262116 / 262144), resizing... WorldPart (15, 0) generated (0 ms) WorldPart (1, 13) generated (0 ms) WorldPart (0, 13) generated (0 ms) WorldPart (15, 14) generated (0 ms) -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 2, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 3, status: 0, value: 0, durability: -1, modifier: Normal Storing 2 chunks... Storing 2 chunk parts... [DB] Saved 4 chunks in database (345 ms) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 4, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 5, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 6, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 7, status: 0, value: 0, durability: -1, modifier: Normal break_surface (Grass) Disable falling leaves vfx DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Saved all stats! -UNEQUIP ITEM (0, Quickslot) [DB] Saved 2 chunks in database (0 ms) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) [C++] MC: Grass vertex buffer is full (45034 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47074 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49124 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass vertex buffer is full (51177 / 51200), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass vertex buffer is full (53220 / 53248), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass vertex buffer is full (55267 / 55296), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass vertex buffer is full (57319 / 57344), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... WorldPart (2, 14) generated (0 ms) [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30694 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32744 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34788 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36838 / 36864), resizing... * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) * * * CLIENT CREATE NEW TERRAIN DATA (True, IsReady, IsReady, False) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean, ModInfo) RisingWorld.Common.Chunks.ChunkFactory:ModifyChunk(Object, Int32, Int32, Int32, Int32, Int32, Int32, Int16, Boolean, EditType, EditRestriction, Int32, EditSize, Int32, Int32, Int32, Int32, Boolean) RisingWorld.Content.Chunks.Jobs.Threaded.HandleWorldEditJob:Execute(ChunkWorkerThread) RisingWorld.Content.Chunks.Threading.ChunkWorkerThread:Run() System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) WorldPart (0, 13) generated (0 ms) WorldPart (0, 14) generated (0 ms) Create new Sector at -1 -1 WorldPart (15, 14) generated (0 ms) Storing 5 chunks... Storing 6 chunk parts... [DB] Saved 11 chunks in database (1 ms) [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26597 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28640 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30688 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32744 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34791 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36833 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42979 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45028 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47078 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49125 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53221 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55270 / 55296), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61412 / 61440), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63464 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... [C++] MC: Grass index buffer is full (251892 / 251904), resizing... WorldPart (1, 13) generated (0 ms) [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40936 / 40960), resizing... [C++] MC: Grass vertex buffer is full (42979 / 43008), resizing... [C++] MC: Grass vertex buffer is full (45028 / 45056), resizing... [C++] MC: Grass vertex buffer is full (47078 / 47104), resizing... [C++] MC: Grass vertex buffer is full (49125 / 49152), resizing... [C++] MC: Grass index buffer is full (196596 / 196608), resizing... [C++] MC: Grass index buffer is full (198648 / 198656), resizing... [C++] MC: Grass vertex buffer is full (51173 / 51200), resizing... [C++] MC: Grass index buffer is full (200700 / 200704), resizing... [C++] MC: Grass index buffer is full (202752 / 202752), resizing... [C++] MC: Grass index buffer is full (204768 / 204800), resizing... [C++] MC: Grass index buffer is full (206820 / 206848), resizing... [C++] MC: Grass vertex buffer is full (53221 / 53248), resizing... [C++] MC: Grass index buffer is full (208872 / 208896), resizing... [C++] MC: Grass index buffer is full (210924 / 210944), resizing... [C++] MC: Grass index buffer is full (212976 / 212992), resizing... [C++] MC: Grass index buffer is full (215028 / 215040), resizing... [C++] MC: Grass vertex buffer is full (55270 / 55296), resizing... [C++] MC: Grass index buffer is full (217080 / 217088), resizing... [C++] MC: Grass index buffer is full (219132 / 219136), resizing... [C++] MC: Grass index buffer is full (221184 / 221184), resizing... [C++] MC: Grass index buffer is full (223200 / 223232), resizing... [C++] MC: Grass vertex buffer is full (57316 / 57344), resizing... [C++] MC: Grass index buffer is full (225252 / 225280), resizing... [C++] MC: Grass index buffer is full (227304 / 227328), resizing... [C++] MC: Grass index buffer is full (229356 / 229376), resizing... [C++] MC: Grass vertex buffer is full (59362 / 59392), resizing... [C++] MC: Grass index buffer is full (231408 / 231424), resizing... [C++] MC: Grass index buffer is full (233460 / 233472), resizing... [C++] MC: Grass index buffer is full (235512 / 235520), resizing... [C++] MC: Grass index buffer is full (237564 / 237568), resizing... [C++] MC: Grass vertex buffer is full (61412 / 61440), resizing... [C++] MC: Grass index buffer is full (239616 / 239616), resizing... [C++] MC: Grass index buffer is full (241632 / 241664), resizing... [C++] MC: Grass index buffer is full (243684 / 243712), resizing... [C++] MC: Grass index buffer is full (245736 / 245760), resizing... [C++] MC: Grass vertex buffer is full (63462 / 63488), resizing... [C++] MC: Grass index buffer is full (247788 / 247808), resizing... [C++] MC: Grass index buffer is full (249840 / 249856), resizing... Storing 4 chunks... Storing 7 chunk parts... [DB] Saved 11 chunks in database (1 ms) WorldPart (0, 15) generated (0 ms) Storing 5 chunks... Storing 9 chunk parts... [DB] Saved 14 chunks in database (1 ms) Storing 3 chunks... Storing 6 chunk parts... [DB] Saved 9 chunks in database (1 ms) WorldPart (0, 13) generated (0 ms) Return to main menu... Save all... R E S E T G A M E C O N T E X T Disable ingame state (0 ms) Reset music manager (0 ms) Reset ChunkManager... Stopping 8 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset chunk manager (210 ms) Stopping game server thread... Disconnect network client... Network client disconnected (0 ms) ::::CLIENT DISCONNECT -> suppress disconnect ::::CLIENT CHANGE STATE (Connected -> Disconnecting) ::::CLIENT CHANGE STATE (Disconnecting -> Disconnected) Reset network (929 ms) Reset server platform SDK (0 ms) Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Close SQLite databases... [Java] Classloader.unload: RuntimeClassLoader Reset integrated server (263 ms) Reset render manager (0 ms) Reset weather manager... Reset environment manager (0 ms) GarbageManager: Dispose 0 objects... Reset garbage manager (0 ms) Reset world manager (0 ms) Reset player manager (0 ms) LocalPlayer set ready: False Reset local player (1 ms) Cleanup 0 punctual lights... Reset light manager (0 ms) Reset sound manager (0 ms) Reset scene manager (1 ms) Reset camera (0 ms) Reset platform SDK (0 ms) NativeMemoryManager: Free 834 memory pointers (2644711 B)... Reset native memory manager (1 ms) Destroying 799 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... Reset pool manager (1 ms) Reset temp vars (0 ms) BlockTextureSelector: Found 262 textures Reset UI manager (229 ms) Reset menu state (0 ms) Perform incremental garbage collection (16 ms) Game reset done after 1659 ms DEVICE HARDRESET: Keyboard:/Keyboard DEVICE SOFTRESET: Mouse:/Mouse DEVICE SOFTRESET: Pen:/Pen Enable main menu state STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw STEAM SET RICH PRESENCE: TypeInfo -> STEAM SET RICH PRESENCE: Connect -> Main menu - sp button click WORLD: New World SQLite: WorldInfo key 'snowinesswetness' does not exist! WORLD: New World 2 Singleplayer - load world "New World 2" L O A D G A M E C O N T E X T Loading state: Load singleplayer world New World 2 Enable loading state Close SQLite databases... Check world version: 0.4.5_4 START SINGLEPLAYER GAME Load world 'New World 2' (SQLite) Created menu background image in 95 ms LOADING - CONNECTING SQLite version: 3.27.2 World infos: * Version: 0.4.5_4 * Seed: * Gamemode: Survival * WorldType: Default * OreAmount: Default * Vegetation: Enabled * Caves: Enabled * CreationDate: 1644279086 * LastPlayed: 1644538189 * SpawnPosition: (1037.24, 524.01, 597.96) * SpawnRotation: (0.08957, -0.29033, -0.02731, -0.95233) SERVER INVENTORY: Quickslot focus: 0 Hash: 768123752 Items: [0] pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [2] NULL [3] NULL [4] NULL [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] NULL [15] NULL [16] NULL [17] NULL [18] NULL [19] NULL [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] NULL [27] NULL [28] NULL [29] NULL [30] NULL [31] NULL [32] NULL [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 229589 Loaded 1 furnaces from DB... INITIAL WEATHER: Default (1317) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: 1 running Java VMs were found! Create new JNIEnv (handle: 2601441238616, thread: 34) JNI: Successfully attached to VM (140736004939312)! Create new JNIEnv (handle: 2601441238616, thread: 34) [Java] Classloder.load: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar Create new JNIEnv (handle: 2601441238616, thread: 34) [Java] Classloader.unload: null Create new JNIEnv (handle: 2601441238616, thread: 34) [Java] Add library: D:/Program Files (x86)/Steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Plugin API is currently disabled... Starting RW Singleplayer Server... Starting 2 server chunk worker threads... [NetworkClient] Start channel 0... ::::CONNECT TO SINGLEPLAYER Init server platform (Steam) ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) 18:16:58:803 - Begin authentication... 18:16:58:804 - PlayerAuthRequestReceived (Blue, 76561198055598251, 127.0.0.1) Client 1 (76561198055598251) fully authenticated! STEAM SET RICH PRESENCE: Status -> Rising World - New Version LOADING - PREPARING STEAM SET RICH PRESENCE: Type -> rw 18:16:58:838 - CLIENT: Receive auth response (success: True, pw: False) 18:16:58:839 - CLIENT: SEND PLAYER CONNECT MESSAGE STEAM SET RICH PRESENCE: TypeInfo -> New World 2 Processed auth response in 0 ms 18:16:58:839 - PLAYER CONNECT: Blue (ID: 1) STEAM SET RICH PRESENCE: Connect -> DB: Player 76561198055598251 exists in database Inventory for player 1 exists! CLIENT: Received server info packet (Default Rising World Server, 0) 18:16:58:843 - CLIENT: Receive player information (id: 1, pos: (394.24, 146.62, -502.92), rot: (0.12668, -0.21088, -0.02757, -0.96888)) UPDATE QUICKSLOT 0: pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: False (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) UPDATE QUICKSLOT 1: axe (10), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 7, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 3: compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 4: sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal UPDATE QUICKSLOT 5: UPDATE QUICKSLOT 6: UPDATE QUICKSLOT 7: UPDATE QUICKSLOT 8: UPDATE QUICKSLOT 9: Player was not dead, use old spawn setup... UPDATE ALL QUICKSLOTS -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (0, Quickslot), WAS EQUIPPED: True (pickaxe (15), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal) LocalPlayer set ready: True REBIND ANIMATOR (8).... 0 current: -2055043994 (0), next: 0 (0) 1 current: 1408206388 (0), next: 0 (0) 2 current: 1408206388 (0), next: 0 (0) 3 current: -2008346116 (0), next: 0 (0) 4 current: -2008346116 (0), next: 0 (0) 5 current: -2008346116 (0), next: 0 (0) 6 current: -2055043994 (0), next: 0 (0) 7 current: -1824702553 (0), next: 0 (0) Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Calling Animator.GotoState on Synchronize layer Processed player information in 27 ms CLIENT: Spawn 0 world items... Client sync weather: 0 -> -1 (0) FORCE Starting 8 chunk worker threads... Total native mc memory -> 927682508 b Total native mc memory -> 981952272 b Total native mc memory -> 1036222036 b Total native mc memory -> 1090491800 b Total native mc memory -> 1144761564 b Total native mc memory -> 1199031328 b Total native mc memory -> 1253301092 b Total native mc memory -> 1307570856 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 1369 (10%) Create new Sector at 0 -1 WorldPart (1, 14) generated (0 ms) WorldPart (2, 15) generated (0 ms) WorldPart (1, 15) generated (0 ms) WorldPart (2, 14) generated (0 ms) LOADING - 56 / 1369 (13%) WorldPart (1, 13) generated (0 ms) LOADING - 190 / 1369 (22%) Create new Sector at 0 0 WorldPart (1, 0) generated (8 ms) LOADING - 222 / 1369 (24%) LOADING - 483 / 1369 (41%) WorldPart (0, 0) generated (9 ms) LOADING - 483 / 1369 (41%) WorldPart (0, 14) generated (0 ms) WorldPart (0, 13) generated (0 ms) LOADING - 556 / 1369 (46%) LOADING - 837 / 1369 (64%) LOADING - 889 / 1369 (67%) Create new Sector at -1 -1 WorldPart (15, 14) generated (0 ms) LOADING - 1160 / 1369 (85%) WorldPart (15, 15) generated (0 ms) LOADING - 1347 / 1369 (97%) LOADING - FINALIZING WORLD LOADED AFTER 1.611882 SECONDS STEAM SET RICH PRESENCE: Status -> Rising World - Singleplayer STEAM SET RICH PRESENCE: Type -> rw-sp STEAM SET RICH PRESENCE: TypeInfo -> New World 2 STEAM SET RICH PRESENCE: Connect -> Destroy loading screen background image WorldPart (0, 15) generated (0 ms) [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30691 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (26595 / 26624), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (28646 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... [C++] MC: Grass vertex buffer is full (24544 / 24576), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... Enable ingame state Player Blue (1) spawned at (394.24, 146.62, -502.92)... CLIENT: Player updating permissions... CLIENT: Permissions updated! WorldPart (15, 13) generated (0 ms) Stop meadow sound Create new Sector at -1 0 WorldPart (15, 0) generated (0 ms) Stop meadow sound [C++] MC: Grass vertex buffer is full (26595 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28646 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30691 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... [C++] MC: Grass vertex buffer is full (24544 / 24576), resizing... Stop meadow sound [C++] MC: Grass vertex buffer is full (24545 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30691 / 30720), resizing... [C++] MC: Grass vertex buffer is full (24544 / 24576), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... Disable falling leaves vfx Play music 'grass_night_1' (duration: 273) Console cmd: gamemode 1 CHANGE GAMEMODE TO CREATIVE Console: Creative mode enabled! [Console] Creative mode enabled! Saved all stats! Stop meadow sound WorldPart (2, 0) generated (18 ms) break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 8, status: 0, value: 0, durability: -1, modifier: Normal CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 9, status: 0, value: 0, durability: -1, modifier: Normal break_surface (CategoryNaturalStart) CLIENT: Receive inventory add (slot: 2, type: Quickslot, stack: 1) UPDATE QUICKSLOT 2: stone (400), tex: 0, stack: 10, status: 0, value: 0, durability: -1, modifier: Normal [DB] Saved 2 chunks in database (452 ms) Stop meadow sound WorldPart (0, 13) generated (0 ms) WorldPart (0, 14) generated (0 ms) WorldPart (15, 13) generated (0 ms) WorldPart (15, 14) generated (0 ms) [C++] MC: Grass vertex buffer is full (26595 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28646 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... WorldPart (0, 0) generated (12 ms) WorldPart (0, 15) generated (0 ms) WorldPart (15, 0) generated (0 ms) -UNEQUIP ITEM (0, Quickslot) EQUIP ITEM (3, Quickslot), WAS EQUIPPED: True (compassold (65), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) CLIENT: Receive spawn points (Default) -UNEQUIP ITEM (3, Quickslot) EQUIP ITEM (4, Quickslot), WAS EQUIPPED: True (sapling (550), tex: 0, stack: 1, status: 0, value: 0, durability: -1, modifier: Normal) -UNEQUIP ITEM (4, Quickslot) Disable falling leaves vfx -UNEQUIP ITEM (0, All) [C++] MC: Grass vertex buffer is full (24546 / 24576), resizing... [C++] MC: Grass vertex buffer is full (26595 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28646 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30696 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32740 / 32768), resizing... Storing 6 chunks... Storing 10 chunk parts... [DB] Saved 16 chunks in database (26 ms) Stop meadow sound Stop meadow sound Storing 9 chunks... Storing 14 chunk parts... [DB] Saved 23 chunks in database (2 ms) Stop meadow sound WorldPart (15, 15) generated (0 ms) WorldPart (15, 14) generated (0 ms) WorldPart (0, 14) generated (0 ms) WorldPart (14, 15) generated (0 ms) WorldPart (14, 14) generated (0 ms) [C++] MC: Grass vertex buffer is full (26593 / 26624), resizing... [C++] MC: Grass vertex buffer is full (28645 / 28672), resizing... [C++] MC: Grass vertex buffer is full (30691 / 30720), resizing... [C++] MC: Grass vertex buffer is full (32741 / 32768), resizing... [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... Stop meadow sound WorldPart (0, 13) generated (0 ms) WorldPart (15, 13) generated (0 ms) [C++] MC: Grass vertex buffer is full (34784 / 34816), resizing... [C++] MC: Grass vertex buffer is full (36835 / 36864), resizing... [C++] MC: Grass vertex buffer is full (38885 / 38912), resizing... [C++] MC: Grass vertex buffer is full (40935 / 40960), resizing... WorldPart (1, 13) generated (0 ms) WorldPart (1, 15) generated (0 ms) WorldPart (1, 14) generated (0 ms) Save all... Exit (0) Q U I T R I S I N G W O R L D Stopping game server thread... Disconnect network client... Network client disconnected (0 ms) ::::CLIENT DISCONNECT ::::CLIENT CHANGE STATE (Connected -> Disconnecting) ::::CLIENT CHANGE STATE (Disconnecting -> Disconnected) Reset ChunkManager... Stopping 8 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Close SQLite databases... [Java] Classloader.unload: RuntimeClassLoader Dispose InputManager... Reset weather manager... RELEASE FMOD STEAM SHUTDOWN Asset manager disposed... NativeMemoryManager: Free 1019 memory pointers (53684215 B)... Destroying 799 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... [END]