Initialize engine version: 2021.1.4f1 (4cd64a618c1b) [Subsystems] Discovering subsystems at path C:/steam/steamapps/common/RisingWorld/_New Version/Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8079 MB Driver: 27.21.14.6611 D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. New input system (experimental) initialized Initialized touch support. UnloadTime: 0.459400 ms [INITIALIZE [0.6]] Version 0.2 (1) 2021-04-29 21:54 Detected Resolutions: 18 Set resolution to 3840x2160 @ 0 (1) Create debug console... [C++] Initialize Main.cpp Windows 10 (10.0.19041) 64bit (Desktop) Direct3D 11.0 [level 11.1] Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz, 8 Cores, 4200 MHz H110M PRO-D (Hyrican Informationssysteme AG) 16351 MB RAM NVIDIA GeForce GTX 1080, 8079 MB VRAM, 2021-04-12, 27.21.14.661 Commit: 5b909adc04fe50511fed6d8d7afe4c4ec02eb09f Branch: master JobID: 3860 _______________________________________________________________________________________ Initialize Game... Initialized default settings (191 ms) Initialized input (4 ms) Initialized assets (25 ms) Initialized materials (206 ms) Initialize FMOD... (0) Kopfhörer (Hyp, STEREO, 2, 48000 Hz (1) D2367 (NVIDIA H, STEREO, 2, 48000 Hz (2) SAMSUNG (NVIDIA, STEREO, 2, 48000 Hz _______________________________________________________________________________________ FMOD: Select driver 0 FMOD: Set output type AUTODETECT FMOD: Set 64 channels (1024 virtual channels) FMOD: Speaker mode DEFAULT (48000 Hz) FMOD: Stream buffer size set to 32768b FMOD: Initialize studio Initialize recording devices... Recording devices: 4 / 4 (0) Kopfhörermikrofon (HyperX Virtual Surround Sound..., STEREO, 2, 48000 Hz, Connected * (1) Kopfhörer (HyperX Virtual Surround Sound) [loopb..., STEREO, 2, 48000 Hz, Connected (2) D2367 (NVIDIA High Definition Audio) [loopback], STEREO, 2, 48000 Hz, Connected (3) SAMSUNG (NVIDIA High Definition Audio) [loopback..., STEREO, 2, 48000 Hz, Connected _______________________________________________________________________________________ Load FMOD banks... Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/ambiences.bank (100495040 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/GUIDs.bank (44308 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/music.bank (210441152 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/npcs.bank (21025088 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/objects.bank (74241408 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/player.bank (12944096 b) Load bank: C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets/Fmod/system.bank (3349440 b) Load FMOD buses... Initialized sound manager (633 ms) Initialized 773 sounds Initialized sounds (13 ms) Initialized 65 music tracks Initialized music (2 ms) Loaded 78 Steam friends! SteamID: 76561198018465414 (58199686) Name: =HS= lenko (Online) Initialized platform SDK (255 ms) Initialized statistics (2 ms) Initialized achievements (1 ms) STEAM SET RICH PRESENCE: Status -> Rising World - New Version STEAM SET RICH PRESENCE: Type -> rw Init language German (de) Load language file (de): C:/steam/steamapps/common/RisingWorld/_New Version/Data/StreamingAssets\Languages\de.json Initialized locale de (4 ms) Initialized UI (312 ms) Updating material settings... Load construction texture arrays (1024, 512)... Material settings updated in 2 ms Loaded construction texture array after 155 ms! Loaded construction normal array after 224 ms! [POST-INITIALIZE [3.6]] Load definitions... Loaded 198 block infos from db! Loaded 13 item definitions from db! Loaded 1 picking definitions from db! Loaded 1 consume definitions from db! Loaded 1 projectile definitions from db! Loaded 1 weapon definitions from db! Loaded 27 construction definitions from db! Loaded 2 plant definitions from db! Loaded 25 object definitions from db! Found 198 crafting recipes... Loaded 198 crafting recipes from db! Loaded 2 crafting stations from db! Loaded 13 weather definitions from db! Warning: Missing localization for item "constructionitem" (de) Warning: Missing localization for object "primitiveworkbench" (de) Warning: Missing localization for object "workbench" (de) Warning: Missing localization for object "constructionbarrier" (de) Warning: Missing localization for object "barrierlight" (de) Initialized definitions (35 ms) BlockTextureSelector: Found 198 textures Initialized UI layers (383 ms) Initialized local player (86 ms) Init hm manager... 64922375 b Hm header: 28, total: 64922375, num: 5 Initialized managers (10 ms) Initialized network (0 ms) Initialized integrated server (2 ms) Initialized states (1 ms) [FINALIZE-INITIALIZATION [4.2]] Game initialized! Total load time: 3.636 seconds Enable main menu state UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.MenuState:SetEnabled(Boolean) RisingWorld.Content.Game:FinalizeInitialization() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Common.JIWApplication:Update() Unloading 5 Unused Serialized files (Serialized files now loaded: 9) Unloading 927 unused Assets to reduce memory usage. Loaded Objects now: 8225. Total: 57.615600 ms (FindLiveObjects: 0.595900 ms CreateObjectMapping: 0.591500 ms MarkObjects: 56.162800 ms DeleteObjects: 0.265000 ms) Main menu - sp button click Menu start action Loading state: Load singleplayer world New World 2 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Layers.<>c__DisplayClass20_0:b__0() Steamworks.PlayersRefreshComplete:Invoke() RisingWorld.Content.UI.Effects.FadeEffect:Update(Single) RisingWorld.Content.UI.UIManager:Update(Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable loading state Created menu background image in 20 ms LOADING - CONNECTING Close SQLite databases... Check world version: 0.2_1 Load world 'New World 2' (SQLite) World infos: * Version: 0.2_1 * Seed: * Gamemode: Survival * WorldType: * CreationDate: 1619723431 * LastPlayed: 1619725947 * SpawnPosition: (1037.3, 524.0, 597.7) * SpawnRotation: (0.1, 0.5, 0.0, 0.9) SERVER INVENTORY: Quickslot focus: 0 Hash: 367883703 Items: [0] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [1] repeater (3), tex: 0, stack: 1, status: -10, value: 0, durability: 1000, modifier: Normal [2] paintroller (12), tex: 0, stack: 1, status: 0, value: 0, durability: 500, modifier: Normal [3] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [4] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [5] NULL [6] NULL [7] NULL [8] NULL [9] NULL [10] NULL [11] NULL [12] NULL [13] NULL [14] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [15] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [16] bottle (4), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [17] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [18] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [19] apple (2), tex: 0, stack: 16, status: 0, value: 0, durability: -1, modifier: Normal [20] NULL [21] NULL [22] NULL [23] NULL [24] NULL [25] NULL [26] constructionitem (14), tex: 201, stack: 922, status: 0, value: 0, durability: -1, modifier: Normal [27] constructionitem (14), tex: 239, stack: 858, status: 0, value: 0, durability: -1, modifier: Normal [28] NULL [29] NULL [30] NULL [31] NULL [32] pickaxe (1), tex: 0, stack: 1, status: 0, value: 0, durability: 5000, modifier: Normal [33] NULL [34] NULL [35] NULL [36] NULL [37] NULL [38] NULL [39] NULL [40] NULL [41] NULL [42] NULL [43] NULL [44] NULL [45] NULL [46] NULL [47] NULL [48] NULL [49] NULL GlobalID counter set to 225561 INITIAL WEATHER: Default (1383) JavaVM options: [0] -Xmx1024M [1] -Xms32M [2] -Xss1M [3] -XX:MaxDirectMemorySize=32M [4] -XX:-OmitStackTraceInFastThrow JNI: Successfully created new VM (140714941799984)! Create new JNIEnv (handle: 1677276013272, thread: 1) [Java] Classloder.load: C:/steam/steamapps/common/RisingWorld/_New Version/Data/Java/Runtime.jar, C:/steam/steamapps/common/RisingWorld/_New Version/Data/Java/PluginAPI.jar [Java] Classloader.unload: null [Java] Add library: C:/steam/steamapps/common/RisingWorld/_New Version/Data/Java/Libs/snakeyaml.jar Initialize C# PluginManager... JNI: RegisterNatives() failed for getAllAreas, ()[Lnet/risingworld/api/objects/Area; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomImage, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, ()Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAllCustomImages, (J)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomItem, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomItem, (Ljava/lang/String;)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerCustomRecipe, (Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCustomRecipe, (Ljava/lang/String;I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.Server.getCustomRecipe(Ljava/lang/String;I)Ljava/lang/Object; not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getOption, (ILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getCurrentAreas, (I)Ljava/lang/Object; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createMapMarker, (ILjava/lang/Object;FF)J UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for registerKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for unregisterKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getRegisteredKeys, (I)[Ljava/lang/String; UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for disableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for enableClientsideKeys, (I[Ljava/lang/String;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getAreaSelectionData, (ILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for getScreenToWorldPosition, (IFFZLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycast, (IFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromScreenPosition, (IFFZILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for raycastFromWorldPosition, (IFFFFFFILjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;FFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for playSound, (ILjava/lang/Object;ZFFFFFFF)I UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for createScreenshot, (IFLjava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI: RegisterNatives() failed for requestMapTileRaw, (IIILjava/lang/String;Ljava/lang/Object;)V UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:RegisterNatives(JClass, Delegate, String, String) RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) JNI exception occurred! java.lang.NoSuchMethodError: Method net.risingworld.api.objects.Player.requestMapTileRaw(IIILjava/lang/String;Ljava/lang/Object;)V not found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) JIW.JNI.Wrapper.Env.JNIEnv:CheckException() RisingWorld.PluginAPI.PluginManager:RegisterNatives(Type, JNIEnv) RisingWorld.PluginAPI.PluginManager:Initialize(GameServer) RisingWorld.Server.GameServer:LoadWorld(String) RisingWorld.Content.Network.NetworkManager:StartSinglePlayerGame(String) RisingWorld.Content.States.d__22:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [Java] PluginManager initialized! JDK 15.0.2 Initialized PluginManager after 63 ms ::::CONNECT TO SINGLEPLAYER Starting RW Singleplayer Server... ::::CLIENT CHANGE STATE (Uninitialized -> Connecting) ::::CLIENT CHANGE STATE (Connecting -> Connected) - Override permission 'general_changegamemode' -> True - Override permission 'general_fly' -> False - Override permission 'general_godmode' -> False - Override permission 'general_instantdigging' -> False - Override permission 'general_keepinventory' -> False - Override permission 'general_nohungerthirst' -> False - Override permission 'general_notemperature' -> False - Override permission 'general_nostamina' -> True - Override permission 'general_pvp' -> True - Override permission 'general_pve' -> True - Override permission 'info_shownametag' -> True - Override command permissions -> True Starting 2 server chunk worker threads... Init server platform (Steam) Server SteamID: 90071992547409920 (0) 21:54:59:863 - Begin authentication... 21:54:59:864 - PlayerAuthRequestReceived (=HS= lenko, 76561198018465414, 127.0.0.1) Client 1 (76561198018465414) fully authenticated! 21:54:59:865 - CLIENT: SEND PLAYER CONNECT MESSAGE 21:54:59:865 - PLAYER CONNECT: =HS= lenko (ID: 1) DB: Player 76561198018465414 exists in database Create new JNIEnv (handle: 1677275999720, thread: 8) Inventory for player 1 exists! LOADING - PREPARING 21:54:59:877 - CLIENT: Receive player information (ID: 1, Pos: (939.1, 0.7, -91.3), Rot: (-0.4, 0.1, -0.1, -0.9)) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Gear.Inventory.Inventory:NotifyInventoryUpdate(InventoryType) RisingWorld.Common.Gear.BaseInventory`1:Deserialize(NativePtr) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: hollowcylindercorner 950 Player was not dead, use old spawn setup... FLYING: False False -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.UI.Layers.HudLayer:UpdateQuickslots() RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() LocalPlayer set ready: True REBIND ANIMATOR (6).... UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() 0 current: -1624498838 (3.04326), next: 0 (0) 1 current: 1408206388 (9.028337), next: 0 (0) 2 current: 1408206388 (9.028337), next: 0 (0) 3 current: -2008346116 (9.028337), next: 0 (0) 4 current: -1624498838 (3.04326), next: 0 (0) 5 current: -1824702553 (9.028337), next: 0 (0) Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line -1395726200] Calling Animator.GotoState on Synchronize layer AnimatorExtensions:Rebind(Animator, Boolean) RisingWorld.Content.Players.LocalPlayer:SetReady(Boolean) RisingWorld.Content.Network.ClientPlayerListener:PlayerInformationReceived(IPacket) System.Action`1:Invoke(T) JIW.Network.Core.Client.AbstractNetworkClient:Update(Single) RisingWorld.Content.Network.NetworkManager:OnUpdate(Single) RisingWorld.Common.JIWApplication:Update() [ line -1395726200] Client sync weather: 0 -> -1 (0) FORCE Starting 4 chunk worker threads... Total native mc memory -> 55968604 b Total native mc memory -> 110238368 b Total native mc memory -> 164508132 b Total native mc memory -> 218777896 b LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) LOADING - 0 / 0 (10%) Create new Sector at -1 -1 WorldPart (14, 15) generated (0 ms) Create new Sector at -1 0 LOADING - 13 / 1001 (10%) WorldPart (14, 0) generated (0 ms) WorldPart (14, 14) generated (0 ms) LOADING - 67 / 2488 (10%) WorldPart (14, 1) generated (0 ms) LOADING - 151 / 4047 (10%) WorldPart (15, 14) generated (0 ms) WorldPart (15, 15) generated (0 ms) WorldPart (15, 0) generated (0 ms) WorldPart (15, 1) generated (0 ms) LOADING - 213 / 6122 (13%) LOADING - 302 / 7541 (13%) WorldPart (15, 13) generated (0 ms) LOADING - 380 / 8161 (14%) LOADING - 468 / 8161 (15%) LOADING - 572 / 8161 (16%) WorldPart (15, 2) generated (0 ms) LOADING - 685 / 8161 (17%) LOADING - 830 / 8161 (19%) LOADING - 976 / 8161 (20%) LOADING - 1005 / 8161 (20%) LOADING - 1063 / 8161 (21%) LOADING - 1172 / 8161 (22%) Create new Sector at 0 -1 WorldPart (0, 13) generated (0 ms) WorldPart (0, 14) generated (0 ms) LOADING - 1247 / 8161 (23%) WorldPart (0, 15) generated (0 ms) Create new Sector at 0 0 LOADING - 1276 / 8161 (23%) LOADING - 1276 / 8161 (23%) LOADING - 1277 / 8161 (23%) LOADING - 1276 / 8161 (23%) LOADING - 1276 / 8161 (23%) WorldPart (0, 0) generated (26 ms) LOADING - 1291 / 8161 (24%) LOADING - 1291 / 8161 (24%) LOADING - 1291 / 8161 (24%) LOADING - 1291 / 8161 (24%) LOADING - 1291 / 8161 (24%) WorldPart (0, 1) generated (26 ms) LOADING - 1299 / 8161 (24%) LOADING - 1307 / 8161 (24%) LOADING - 1307 / 8161 (24%) LOADING - 1307 / 8161 (24%) LOADING - 1319 / 8161 (24%) LOADING - 1307 / 8161 (24%) WorldPart (0, 2) generated (26 ms) LOADING - 1345 / 8161 (24%) LOADING - 1452 / 8161 (25%) LOADING - 1506 / 8161 (26%) LOADING - 1596 / 8161 (27%) LOADING - 1658 / 8161 (28%) LOADING - 1745 / 8161 (29%) LOADING - 1812 / 8161 (29%) WorldPart (0, 12) generated (0 ms) LOADING - 1858 / 8161 (30%) LOADING - 1945 / 8161 (31%) LOADING - 2009 / 8161 (31%) LOADING - 2106 / 8161 (32%) LOADING - 2185 / 8161 (33%) ServerChunkManager.GetPlants() took 2 ms LOADING - 2255 / 8161 (34%) LOADING - 2296 / 8161 (35%) LOADING - 2381 / 8161 (35%) LOADING - 2459 / 8161 (36%) LOADING - 2496 / 8161 (37%) LOADING - 2592 / 8161 (38%) LOADING - 2669 / 8161 (39%) WorldPart (1, 12) generated (3 ms) WorldPart (1, 13) generated (0 ms) LOADING - 2705 / 8161 (39%) WorldPart (1, 14) generated (0 ms) WorldPart (1, 15) generated (0 ms) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) LOADING - 2753 / 8161 (40%) WorldPart (1, 0) generated (36 ms) LOADING - 2767 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2771 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2769 / 8161 (40%) LOADING - 2769 / 8161 (40%) WorldPart (1, 1) generated (39 ms) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) LOADING - 2785 / 8161 (40%) WorldPart (1, 2) generated (40 ms) LOADING - 2785 / 8161 (40%) LOADING - 2815 / 8161 (40%) LOADING - 2838 / 8161 (40%) LOADING - 2881 / 8161 (41%) LOADING - 2960 / 8161 (42%) LOADING - 3032 / 8161 (43%) LOADING - 3084 / 8161 (43%) LOADING - 3164 / 8161 (44%) LOADING - 3208 / 8161 (44%) LOADING - 3290 / 8161 (45%) LOADING - 3355 / 8161 (46%) LOADING - 3427 / 8161 (47%) LOADING - 3498 / 8161 (48%) LOADING - 3565 / 8161 (48%) LOADING - 3632 / 8161 (49%) ServerChunkManager.GetPlants() took 2 ms LOADING - 3686 / 8161 (50%) LOADING - 3763 / 8161 (51%) LOADING - 3817 / 8161 (51%) LOADING - 3889 / 8161 (52%) LOADING - 3974 / 8161 (53%) ServerChunkManager.GetPlants() took 2 ms LOADING - 4082 / 8161 (54%) LOADING - 4080 / 8161 (54%) LOADING - 4074 / 8161 (54%) LOADING - 4079 / 8161 (54%) LOADING - 4025 / 8161 (54%) WorldPart (2, 12) generated (0 ms) WorldPart (2, 13) generated (0 ms) WorldPart (2, 14) generated (0 ms) WorldPart (2, 15) generated (0 ms) LOADING - 4113 / 8161 (54%) LOADING - 4113 / 8161 (54%) LOADING - 4112 / 8161 (54%) LOADING - 4112 / 8161 (54%) WorldPart (2, 0) generated (39 ms) LOADING - 4118 / 8161 (54%) LOADING - 4130 / 8161 (55%) LOADING - 4129 / 8161 (55%) LOADING - 4129 / 8161 (55%) LOADING - 4134 / 8161 (55%) WorldPart (2, 1) generated (40 ms) LOADING - 4136 / 8161 (55%) LOADING - 4136 / 8161 (55%) LOADING - 4136 / 8161 (55%) LOADING - 4136 / 8161 (55%) WorldPart (2, 2) generated (38 ms) LOADING - 4136 / 8161 (55%) LOADING - 4195 / 8161 (55%) LOADING - 4355 / 8161 (57%) LOADING - 4425 / 8161 (58%) LOADING - 4526 / 8161 (59%) LOADING - 4634 / 8161 (60%) LOADING - 4734 / 8161 (61%) LOADING - 4845 / 8161 (62%) LOADING - 4976 / 8161 (64%) LOADING - 5014 / 8161 (64%) LOADING - 5043 / 8161 (64%) LOADING - 5193 / 8161 (66%) LOADING - 5322 / 8161 (68%) LOADING - 5427 / 8161 (69%) WorldPart (3, 12) generated (0 ms) WorldPart (3, 13) generated (0 ms) WorldPart (3, 14) generated (0 ms) WorldPart (3, 15) generated (0 ms) LOADING - 5578 / 8161 (70%) LOADING - 5578 / 8161 (70%) LOADING - 5578 / 8161 (70%) WorldPart (3, 0) generated (31 ms) LOADING - 5578 / 8161 (70%) LOADING - 5594 / 8161 (71%) LOADING - 5594 / 8161 (71%) LOADING - 5594 / 8161 (71%) LOADING - 5594 / 8161 (71%) WorldPart (3, 1) generated (43 ms) LOADING - 5602 / 8161 (71%) LOADING - 5610 / 8161 (71%) LOADING - 5610 / 8161 (71%) LOADING - 5610 / 8161 (71%) LOADING - 5610 / 8161 (71%) WorldPart (3, 2) generated (47 ms) LOADING - 5613 / 8161 (71%) LOADING - 5765 / 8161 (72%) LOADING - 5863 / 8161 (73%) LOADING - 6040 / 8161 (75%) LOADING - 6191 / 8161 (77%) LOADING - 6292 / 8161 (78%) LOADING - 6481 / 8161 (80%) LOADING - 6664 / 8161 (82%) LOADING - 6797 / 8161 (84%) WorldPart (4, 13) generated (0 ms) WorldPart (4, 14) generated (0 ms) WorldPart (4, 15) generated (0 ms) LOADING - 6950 / 8161 (85%) LOADING - 6953 / 8161 (85%) LOADING - 6950 / 8161 (85%) WorldPart (4, 0) generated (39 ms) LOADING - 6950 / 8161 (85%) LOADING - 6966 / 8161 (85%) LOADING - 6966 / 8161 (85%) WorldPart (4, 1) generated (35 ms) LOADING - 6966 / 8161 (85%) LOADING - 6982 / 8161 (86%) LOADING - 6982 / 8161 (86%) LOADING - 6982 / 8161 (86%) WorldPart (4, 2) generated (38 ms) LOADING - 7085 / 8161 (87%) LOADING - 7233 / 8161 (88%) LOADING - 7435 / 8161 (91%) LOADING - FINALIZING WORLD LOADED AFTER 2.681991 SECONDS Destroy loading screen background image Enable ingame state Disable falling leaves vfx -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 OnFriendsButtonClick Loaded graphics settings in 0 ms SettingMenuLayer OnDetached Play music 'grass_day_3' (duration: 322) SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226555 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 921 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226556 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 920 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (1 ms) -> release Keyboard Close radial menu (immediately: False) SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226557 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 919 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226558 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 918 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226559 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 917 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) On slot select On slot select On slot select On slot select On slot select On slot select GridSelectionLayer: Destroy old texture... CLIENT: Receive inventory add (slot: 12, type: 3, stack: 64) TEXT MESSAGE: Du hast dir selber ein Item gegeben: constructionitem (x64) InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: InventorySlot invSlot13 (x:95.00, y:5.00, width:80.00, height:80.00) world rect: (x:1022.00, y:481.00, width:80.00, height:80.00) (LeftMouse, False) ItemElement.OnDragEnd: Source and target are identical... InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot4 (x:1066.00, y:1.00, width:60.00, height:60.00) world rect: (x:1066.00, y:1014.00, width:60.00, height:60.00) (LeftMouse, False) CLIENT: Refresh inventory Inventory CLIENT: Refresh inventory Quickslot CLIENT: Inventory sync slots (13, Inventory) - 14 stack: 64 -> (4, Quickslot) - 14 stack: 64 InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse Attach element DragDropManager.OnDroppableClick: Quickslot quickslot3 (x:998.00, y:1.00, width:60.00, height:60.00) world rect: (x:998.00, y:1014.00, width:60.00, height:60.00) (LeftMouse, False) CLIENT: Refresh inventory Inventory CLIENT: Refresh inventory Quickslot CLIENT: Inventory sync slots (12, Inventory) - 11 stack: 1 -> (3, Quickslot) - 14 stack: 64 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 703 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 618 SEND CONSTRUCTION PLACE PACKET - 618 Client: Place construction element 226560 CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 63 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 62 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot Collision: 473.2144 (mass: 2) 5.599854 236.6072, ground: Gravel -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 703 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 618 [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 618 Client: Place construction element 226562 CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 61 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 60 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot Collision: 496.9239 (mass: 2) 5.600174 248.462, ground: Gravel SEND CONSTRUCTION PLACE PACKET - 618 Client: Place construction element 226564 CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 59 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 618 Client: Place construction element 226565 CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 58 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 618 Client: Place construction element 226566 CLIENT: Inventory sync slot (4, Quickslot) - 14 stack: 57 ConstructionAttribute [81, 0, 0] CLIENT: Refresh inventory Quickslot -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 703 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() [DB] Saved 1 chunks in database (0 ms) -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Hit construction element 226566 @ (29, 0, -4) - Ground: Concrete, Texture: 618 ConstructionHit GlobalID: 226566 Hit construction element 226566 @ (29, 0, -4) - Ground: Concrete, Texture: 618 ConstructionHit GlobalID: 226566 Hit construction element 226566 @ (29, 0, -4) - Ground: Concrete, Texture: 618 ConstructionHit GlobalID: 226566 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() [DB] Saved 1 chunks in database (0 ms) SERVER: Sync client inventory... CLIENT: Receive inventory data from server... CLIENT: Refresh inventory All SERVER: Sync client inventory... CLIENT: Receive inventory data from server... CLIENT: Refresh inventory All Loaded graphics settings in 0 ms SettingMenuLayer OnDetached -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: sphere 703 -UNEQUIP ITEM UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Players.LocalPlayer:UnequipItem() RisingWorld.Content.Players.LocalPlayer:EquipItem(Int32, InventoryType) RisingWorld.Content.Players.PlayerChangeItemControl:Update(Single) RisingWorld.Content.Players.LocalPlayer:Update(Single) RisingWorld.Content.States.IngameState:Update(Single, Single) RisingWorld.Content.Game:OnUpdate(Single, Single) RisingWorld.Common.JIWApplication:Update() Enable construction selector: roundedblock 201 -> release Keyboard Close radial menu (immediately: False) SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226567 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 916 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226568 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 915 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226569 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 914 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226570 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 913 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) SEND CONSTRUCTION PLACE PACKET - 201 Client: Place construction element 226571 CLIENT: Inventory sync slot (2, Quickslot) - 14 stack: 912 ConstructionAttribute [80, 0, 0] CLIENT: Refresh inventory Quickslot [DB] Saved 1 chunks in database (0 ms) Angle: 15 0 0 (15.0, 0.0, 0.0) ((15.0, 0.0, 0.0)) Angle: 30 0 0 (30.0, 0.0, 0.0) ((30.0, 0.0, 0.0)) Angle: 45 0 0 (45.0, 0.0, 0.0) ((45.0, 0.0, 0.0)) Angle: 59.99998 0 0 (60.0, 0.0, 0.0) ((60.0, 0.0, 0.0)) Angle: 75.00002 0 0 (75.0, 0.0, 0.0) ((75.0, 0.0, 0.0)) Angle: 0 0 0 (90.0, 0.0, 0.0) ((90.0, 0.0, 0.0)) Reset X ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.LoadPivotPrefab () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.SetModularSnapping (System.Boolean set) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Input.InputManager.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Game.OnUpdate (System.Single tpf, System.Single unscaledTpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Common.JIWApplication:Update() ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.LoadPivotPrefab () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.SetModularSnapping (System.Boolean set) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Input.InputManager.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Game.OnUpdate (System.Single tpf, System.Single unscaledTpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Common.JIWApplication:Update() !!! UNCAUGHT EXCEPTION !!! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) RisingWorld.Content.Game:HandleError(Exception) RisingWorld.Common.JIWApplication:UncaughtException(Exception) RisingWorld.Common.JIWApplication:Update() ArgumentException: The Object you want to instantiate is null. at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.LoadPivotPrefab () [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.SetModularSnapping (System.Boolean set) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.BuildingSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Selectors.ConstructionSelector.OnInputUpdate (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Input.InputManager.Update (System.Single tpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Content.Game.OnUpdate (System.Single tpf, System.Single unscaledTpf) [0x00000] in <00000000000000000000000000000000>:0 at RisingWorld.Common.JIWApplication.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ExceptionExtensions:PrintStackTrace(Exception) RisingWorld.Content.Game:HandleError(Exception) RisingWorld.Common.JIWApplication:UncaughtException(Exception) RisingWorld.Common.JIWApplication:Update() - - - MESSAGE: - - - EXCEPTION: The Object you want to instantiate is null. OnReportButtonClick Sending report... User report error: HTTP/1.1 429 Too Many Requests (429) [REPORT] Unable to send report! Send report successful: False Exit (1) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Common.JIWApplication:Quit(Int32) RisingWorld.Content.UI.Layers.<>c:b__41_0(Boolean) System.Action`1:Invoke(T) RisingWorld.Content.Reporting.<>c__DisplayClass9_0:b__1(Boolean, Byte[]) System.Action`2:Invoke(T1, T2) JIW.Reporting.UserReport:Update() RisingWorld.Common.JIWApplication:Update() Q U I T R I S I N G W O R L D UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Game:OnShutdown() STEAM SHUTDOWN Stopping game server thread... Reset NetworkManager... ::::CLIENT DISCONNECT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) RisingWorld.Content.Network.ClientPlayerListener:OnClientDisconnect(AbstractNetworkClient) JIW.Network.Core.Common.Event.NetworkEvent:Execute(AbstractNetworkServer, AbstractNetworkClient) JIW.Network.Local.Client.LocalNetworkClient:Disconnect(Action) RisingWorld.Content.Network.NetworkManager:Reset() RisingWorld.Content.Game:OnShutdown() ::::CLIENT CHANGE STATE (Connected -> Disconnecting) Reset ChunkManager... Stopping 4 chunk worker threads... Dispose native MC module... Dispose native MC module... Dispose native MC module... Dispose native MC module... Clearing 0 pending chunk jobs... Clearing 100 writable mesh data arrays... Reset GameServer... Reset ServerChunkManager... Stopping 2 server chunk worker threads... Clearing 0 pending server chunk requests... Close SQLite databases... [Java] Classloader.unload: RuntimeClassLoader Dispose InputManager... Reset weather manager... RELEASE FMOD Asset manager disposed... NativeMemoryManager: Free 1275 memory pointers (1346915 B)... Destroying 4999 pooled game objects... Clearing 0 pooled meshes... Pool manager disposed... [END]