Rising World - 0.9.6 2020/01/31 09:40 AM Windows 10 (x64) 10.0 Java: 1.8.0_241 amd64 0.9.6_39 Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 84DB, 16263 MB (1037 MB Heap) NVIDIA GeForce GTX 1060 20191224000000.000000-000 26.21.14.4187 ______________________________________________________________________ JVM Arguments: -XX:+UseConcMarkSweepGC -XX:MaxDirectMemorySize=1536m -Xmx1024m Start game... Start context... LAUNCHER DONE! PixelFormatChanged: false com.jme3.system.lwjgl.LwjglDisplay WARNING: Selected display mode: 1920 x 1080 x 0 @0Hz LWJGL: 2.9.4 Display Scaling: 1.0 CURRENT RENDERER: GeForce GTX 1060/PCIe/SSE2 (NVIDIA Corporation) 4.6.0 NVIDIA 441.87 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true javax.crypto.BadPaddingException: Given final block not properly padded. Such issues can arise if a bad key is used during decryption. at com.sun.crypto.provider.CipherCore.unpad(CipherCore.java:975) at com.sun.crypto.provider.CipherCore.fillOutputBuffer(CipherCore.java:1056) at com.sun.crypto.provider.CipherCore.doFinal(CipherCore.java:853) at com.sun.crypto.provider.AESCipher.engineDoFinal(AESCipher.java:446) at javax.crypto.Cipher.doFinal(Cipher.java:2164) at commons.util.Utils$ByteUtils.decrypt(SourceFile:1820) at commons.util.Utils$StringUtils.decrypt(SourceFile:2120) at content.Game.initApplication(SourceFile:2007) at commons.JIWApplication.initialize(SourceFile:242) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:130) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:211) at java.lang.Thread.run(Unknown Source) commons.util.Utils