//Unique ID for the item, used internally (make sure to find a unique name)
UUID: customItem_example_baseballbat

//Actual name of the item
Name: Baseballbat

//Name of the model file (must be in the same folder)
Model: baseballbat.obj

//Name of the texture file (must be in the same folder)
Texture: baseballbat.jpg

//Name of the icon image file (must be in the same folder)
Icon: baseballbat_icon.png

//Max stack size (i.e. number of items you can stack)
Stack: 1

//Idle animation
IdleAnimation: Weapon2HandIdle

//Primary action animation
PrimaryAnimation: Weapon2HandHit1

//Trigger delay (for primary animation)
PrimaryTriggerDelay: 0.4

//Item position in hand (use command "debugitem" to find a proper one)
ItemPosition: -0.020862987f, 0.112680405f, 0.5516947f

//Item rotation in hand (use command "debugitem" and SHIFT to rotate the item)
ItemRotation: 0.068814844f, 0.034623474f, 0.23902084f, -0.9681057f

//Position/Offset of first person player body (use command "debugplayerbody" to change it)
BodyPosition: -0.3068217f, -0.26629895f, 0.92988557f

//Rotation of the first person player body (use command "debugplayerbody" to change it)
BodyRotation: -0.15996765f, -0.09424405f, -0.05470641f, 0.98108745f

//Base item we take the damage definition from
HitDef: club

//Factor to multiply the damage with
HitFactor: 2.0

//Size of the model
Size: 1.775

//Crafting category
Category: Utilities

//Description (in crafting menu)
Description: A baseball bat!

//Crafting station where the item can be crafted
CraftingStation: workbench

//Ingredients required to craft this item
Ingredients: 4x lumber