Rising World - 0.8.0.2 (Steam) 2017/01/12 03:44 PM Initialize HIVE... HIVE is initialized content.Launcher INFO: Linux 4.8.0-34-generic Java: 1.8.0_111 amd64 0.8.0.2_32 -H:3072 -D:1536 (Steam) ______________________________________________________________________ Start game... Start context... LWJGL: 2.9.4 Display Scaling: 1.0 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true Initialize Static Classes... Collision Shapes initialized! Constructions initialized! Items initialized! Weapon-Definitions initialized! Record-Definitions initialized! Objects initialized! Plants initialized! Picking initialized! Food-Definitions initialized! NPCs initialized! ADD 6 ADDITIONAL STARTROOMS TO DUNGEON UndergroundDungeon (8) ADD 27 ADDITIONAL STARTROOMS TO DUNGEON SmallShack1 (36) ADD 45 ADDITIONAL STARTROOMS TO DUNGEON Underwater (60) Crafting-Definitions initialized! read bytes from resource: 11417 read bytes from resource: 7342 read bytes from resource: 5351 read bytes from resource: 32120 SETUP SPECIAL COLLISION SHAPE FOR giraffe Initialize Default Options... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ 1280 X 720 steam connect LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ [UPTIME: 0s] Connected to: /51.254.77.202:6001 Send SteamTicketMessage Initialize Bulletphysics... BUFFER SIZE 482 10 HIVE OnConnect - STEAM VERSION Initialize IngameContext... 0 blueprints initialized! Initialize Materials... Initialize RenderingSettings... Initialize SerializerRegistrations... Initialize FMod for Linux64 ... FMod - Load native library: libfmod.so Filesize: 1555272 bytes FMod - Load native library: libfmodstudio.so Filesize: 2160936 bytes Initialize InputMappings... Initialize LocalPlayer... FMod - Load native library: libfmodL.so Filesize: 1720168 bytes FMod - Load native library: libfmodstudioL.so Filesize: 2865520 bytes FMod - Load native library: JavaFMod64.so Filesize: 104304 bytes ... finished FMOD INIT FMOD CREATESTUDIOSYSTEM FMOD GETLOWLEVELSYSTEM Received SteamTicketReturnMessage -1 Received SteamTicketReturnMessage -1 -> 1 (0) Built-in Audio Analog Stereo, STEREO, 2, 44100 (1) Built-in Audio Digital Stereo (HDMI), STEREO, 2, 44100 (2) Cape Verde/Pitcairn HDMI Audio [Radeon HD 7700/7..., STEREO, 2, 44100 ______________________________________________________________________ Initialize AppStates... warning CollisionDispatcher.needsCollision: static-static collision! com.jme3.animation.SkeletonControl INFO: Hardware skinning engaged for LocalPlayer_Chest (Node) Initialize Music... Initialize Sounds... content.Game INFO: FMOD Driver: Built-in Audio Analog Stereo ID: 0 content.Game INFO: FMOD Mode: STEREO Channels: 2 Systemrate: 44,100 com.jme3.material.plugins.J3MLoader WARNING: In technique 'Default': Define 'NORMALMAPS' mapped to non-existent material parameter 'NormalMaps_Array', ignoring. 129069928 bytes loaded MATERIALS INITIALIZED SET ANISOTROPIC FILTER TO 2 Initialize GUI... LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12 LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ LOAD CUSTOM BITMAP FONT: de/jiw/gui/resources/Fonts/ screenresolution 1231x696 aspect ratio 16:9 loading texture dimension: 1280x720 skip registration/login Initialize PostProcessFilters... -> reattach SET REFRACTIONS ENABLED: false SET REFRACTIONS ENABLED: true Loadingtime: 23.74 seconds WaterProcessor initialized! GrassOccludeProcessor initialized! WeatherOccludeProcessor initialized! SET REFLECTIONS ENABLED false SET REFRACTIONS ENABLED: false REFRESH screenresolution 1231x696 aspect ratio 16:9 loading texture dimension: 1280x720 LOAD WORLD Build DATABASE TYPE: SQLite /home/joni909/.steam/steam/steamapps/common/RisingWorld/Worlds/Build:::Build CREATE WORLD STRUCTURE - DONE! az.a INFO: WORLDINFO Gamemode: Creative Gametype set to Creative WORLDINFO Seed: -2281388392540370 WORLDINFO Caves: false WORLDINFO Vegetations: false WORLDINFO OreAmount: 0 WORLDINFO DisabledNPCs: bear,chicken,cow,elephant,fox,giraffe,goat,jaguar,moose,penguin,pig,rabbit,rhinoceros,sheep,tiger DatabaseTaskManager started with ThreadPoolSize 1 WORLDINFO Worldtype: Superflat WORLDINFOS seed: -2281388392540370 type: Superflat caves: false vegetations: false oreamount: 0 disablednpc: [bear,chicken,cow,elephant,fox,giraffe,goat,jaguar,moose,penguin,pig,rabbit,rhinoceros,sheep,tiger] WORLDINFO Time: 11.5.0 18:8:0.35748267 set game time from string: 11.5.0 18:8:0.35748267 WORLDINFO Creationdate: 1456225592009 WORLDINFO Version: 0.8.0.2_32 TRIGGER UPDATE Worldconverter: Updating not required WORLDINFO Spawninventory: 2 0 0 23 0 0 1 -65 -128 0 0 0 0 0 1 0 17 0 0 1 -65 -128 0 0 0 0 0 0 0 0 Worldpart generating... Biomepart generating... Loaded Biomepart from cache: 0 - 0 (18ms) Loaded Worldpartv32 from cache: 0 - 0 (238ms) WORLDINFO Spawnposition: 258.34427 101.352486 250.65025 WORLDINFO Spawnrotation: 0.4934086 -0.3733924 0.24705885 0.74571306 dir does not exist: Worlds/Build/customImages/ 19 chests loaded from DB! 6 texts loaded from DB! 0 Plants loaded from DB! 4 Furnaces loaded from DB! 0 NPCs loaded from DB! STARTING RISING WORLD SINGLEPLAYERSERVER... aI.g INFO: No default server permissions found! RISING WORLD SINGLEPLAYERSERVER STARTED /home/joni909/.steam/steam/steamapps/common/RisingWorld/scripts CONNECT TO SERVER Authentication name: joni909 ticket: daf0d461-d4aa-4239-bb55-6b23e1726e0a PLAYER CONNECT: joni909 LOADPLAYER: joni909 serverPlayerListener -> Creative RECEIVE SERVERINFOS clientGeneralListener -> Creative CHANGE GAMETYPE TO 'Creative' Load WorldPartSQLite 0 0... Change ingame screen to 'Creative' PLAYER PERMISSION: 9999 PERMISSION SET 9999 Player was not dead, old Spawn setup Load WorldPartSQLite -1 0... Worldpart generating... Biomepart generating... Loaded Biomepart from cache: -1 - 0 (13ms) Loaded Worldpartv32 from cache: -1 - 0 (259ms) send hive ping message... Imageposter: requestImage 18 I N I T I M A G E null Imageposter: requestImage 6 I N I T I M A G E null I N I T I M A G E null aI.cI N I T I M A G E null WARNING: I N I T I M A G E null ServerCustomImage (18) not found! Requested by player with id 0 aI.c WARNING: ServerCustomImage (6) not found! Requested by player with id 0 I N I T I M A G E null Imageposter: requestImage 17 I N I T I M A G E null aI.c WARNING: ServerCustomImage (17) not found! Requested by player with id 0 I N I T I M A G E null SET REFRACTIONS ENABLED: true Loaded world in 16.990572 seconds! Change ingame screen to 'Creative' 1 #version 110 2 #define FRAGMENT_SHADER 1 3 #define NORMALMAPARRAY 1 4 #define LOGARITHMIC_DEPTH_BUFFER 1 5 //////////////////////////////////////////////////////////////////////////////////// 6 ///// Pre Refraction Shader to calculate refraction ///// 7 ///// Author: Danny Imlau (JIW-Games) ///// 8 ///// Fragment-Shader ///// 9 //////////////////////////////////////////////////////////////////////////////////// 10 11 #ifdef LOGARITHMIC_DEPTH_BUFFER 12 // -- begin import Shaders/Lib/LogarithmicDepth.glsllib -- 13 14 uniform vec2 g_FrustumNearFar; 15 16 const float FCOEF = 0.200658; //2.0 / log2(1000.0 + 1.0); 17 const float LOG_ZF = 6.908755; //log(1000.0 + 1.0); 18 19 const float A = (1000.0 / (1000.0 - 0.05)); 20 const float B = ((1000.0 * 0.05) / (0.05 - 1000.0)); 21 const float C = 1.0; 22 23 float computeLogDepthBuffer(in float z, in float zn, in float zf){ 24 return (log(C * z + 1.0) / log(C * zf + 1.0)) * gl_DepthRange.far; 25 //return (log(z + 1.0) / log(zf + 1.0)) * gl_DepthRange.far; 26 } 27 28 float computeLogDepthBufferVS(in float w){ 29 return log2(max(1e-6, 1.0 + w)) * FCOEF - 1.0; 30 } 31 32 float convertLogDepthBufferToZ(in float depth, in float zn, in float zf){ 33 float a = zf / (zf - zn); 34 float b = zf * zn / (zn - zf); 35 return (a + b / ((exp(depth * log(C * zf + 1.0)) - 1.0) / C)); 36 //return (a + (b / (exp(depth * LOG_ZF) - 1.0))); 37 } 38 // -- end import Shaders/Lib/LogarithmicDepth.glsllib -- 39 #endif 40 41 #ifdef NORMALMAPARRAY 42 #extension GL_EXT_gpu_shader4 : enable 43 #extension GL_EXT_texture_array : enable 44 45 uniform sampler2DArray m_NormalMaps_Array; 46 varying vec3 texCoord; 47 #endif 48 49 #ifdef LOGARITHMIC_DEPTH_BUFFER 50 varying vec4 positionProjectionSpace; 51 #endif 52 53 void main(){ 54 #ifdef NORMALMAPARRAY 55 vec4 fragColor = texture2DArray(m_NormalMaps_Array, texCoord); 56 fragColor.a = 1.0; 57 #else 58 vec4 fragColor = vec4(0.0); 59 #endif 60 61 gl_FragColor = fragColor; 62 63 #ifdef LOGARITHMIC_DEPTH_BUFFER 64 gl_FragDepth = computeLogDepthBuffer(positionProjectionSpace.z, g_FrustumNearFar.x, g_FrustumNearFar.y); 65 #endif 66 } com.jme3.renderer.RendererException: compile error in: ShaderSource[name=Shaders/Refraction/PreRefractionShader.frag, defines, type=Fragment, language=GLSL100] 0:42(12): warning: extension `GL_EXT_gpu_shader4' unsupported in fragment shader 0:42(1): error: #extension directive is not allowed in the middle of a shader at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1202) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:499) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPortRaw(SourceFile:672) at ah.g.postFrame(SourceFile:67) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:273) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:320) at commons.c.renderViewPort(SourceFile:656) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (1): Application SEVERE: Error occurred during application-update (2): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (3): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (4): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (5): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (6): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (7): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (8): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (9): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (10): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (11): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (12): Application SEVERE: Error occurred during application-update (13): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (14): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (15): Application SEVERE: Error occurred during application-update (16): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (17): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (18): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (19): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (20): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (21): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (22): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (23): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (24): com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Application SEVERE: Error occurred during application-update (25): content.Game SEVERE: Fatal error occurred: Error occurred during application-update (25) com.jme3.renderer.RendererException: Cannot recompile shader source: Shaders/Refraction/PreRefractionShader.frag at com.jme3.renderer.opengl.GLRenderer.updateShaderSourceData(GLRenderer.java:1121) at com.jme3.renderer.opengl.GLRenderer.updateShaderData(GLRenderer.java:1229) at com.jme3.renderer.opengl.GLRenderer.setShader(GLRenderer.java:1293) at com.jme3.material.logic.DefaultTechniqueDefLogic.render(DefaultTechniqueDefLogic.java:94) at com.jme3.material.Technique.render(Technique.java:166) at com.jme3.material.Material.render(Material.java:977) at com.jme3.material.Material.render(Material.java:991) at commons.c.renderGeometry(SourceFile:516) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:266) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:311) at commons.c.renderViewPortQueues(SourceFile:587) at commons.c.flushQueue(SourceFile:464) at commons.c.renderViewPort(SourceFile:652) at commons.c.a(SourceFile:696) at commons.c.render(SourceFile:683) at commons.JIWApplication.update(SourceFile:338) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:151) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:197) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:232) at java.lang.Thread.run(Thread.java:745) Shutdown 1 database threads... HIVE Disconnect [UPTIME: 76s] Disconnected from: /51.254.77.202:6001 HIVE ConnectionError Remaining queues: 6 EXECUTE TASK: UpdatePlayerTask az.a INFO: DatabaseTaskManager stopped! RESET LUA SHUTOWN DONE