Rising World - 0.7.4 (Steam) 2016/12/26 04:35 PM Initialize HIVE... content.LauncherHIVE is initialized INFO: Windows 8.1 (x64) 6.3 Java: 1.8.0_91 amd64 0.7.4_30 -H:4096 -D:3072 (Steam) Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz, MS-16GF, 16301 MB (4225 MB Heap) NVIDIA GeForce GTX 950M 20161211000000.000000-000 21.21.13.7633 Intel(R) HD Graphics 4600 20150804000000.000000-000 10.18.14.4264 ______________________________________________________________________ Start game... Start context... com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MeshLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SkeletonLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.MaterialLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.ogre.SceneLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.scene.plugins.fbx.SceneWithAnimationLoader com.jme3.asset.AssetConfig WARNING: Cannot find loader com.jme3.audio.plugins.OGGLoader LWJGL: 2.9.4 Display Scaling: 1.0 GL_ARB_draw_instanced = true GL_ARB_instanced_arrays = true Initialize Static Classes... Collision Shapes initialized! Constructions initialized! Items initialized! Food-Definitions initialized! Objects initialized! Plants initialized! Picking initialized! Food-Definitions initialized! NPCs initialized! Crafting-Definitions initialized! SETUP SPECIAL COLLISION SHAPE FOR giraffe Initialize Default Options... 1920 X 1080 steam connect Initialize Bulletphysics... Initialize Materials... [UPTIME: 0s] Connected to: /51.254.77.202:6001 Send SteamTicketMessage BUFFER SIZE 482 10 Initialize RenderingSettings... Initialize SerializerRegistrations... HIVE OnConnect - STEAM VERSION Initialize FMod for Windows64 ... FMod - Load native library: fmod64.dll Filesize: 1692672 bytes Initialize InputMappings... Initialize IngameContext... FMod - Load native library: fmodstudio64.dll Filesize: 1835008 bytes read bytes from resource: 11417 read bytes from resource: 7342 read bytes from resource: 5351 read bytes from resource: 32120 FMod - Load native library: fmodL64.dll Filesize: 1850880 bytes FMod - Load native library: fmodstudioL64.dll Filesize: 2584576 bytes FMod - Load native library: JavaFMod64.dll Filesize: 156160 bytes ... finished FMOD INIT FMOD CREATESTUDIOSYSTEM FMOD GETLOWLEVELSYSTEM Initialize LocalPlayer... (0) Line 1 (Virtual Audio Cable), STEREO, 2, 44100 (1) Speakers (2- Realtek High Definition Audio), STEREO, 2, 48000 (2) Line 2 (Virtual Audio Cable), STEREO, 2, 44100 ______________________________________________________________________ Initialize AppStates... warning CollisionDispatcher.needsCollision: static-static collision! com.jme3.animation.SkeletonControl INFO: Hardware skinning engaged for LocalPlayer_Chest (Node) Received SteamTicketReturnMessage -1 -> 1 Received SteamTicketReturnMessage -1 Initialize Music... Initialize Sounds... content.Game INFO: FMOD Driver: Line 1 (Virtual Audio Cable) ID: 0 content.Game INFO: FMOD Mode: STEREO Channels: 2 Systemrate: 44,100 42 blueprints initialized! Initialize GUI... com.jme3.texture.plugins.DDSLoader WARNING: Got 11 mipmaps, expected 12 125159400 bytes loaded screenresolution 1920x1080 aspect ratio 16:9 loading texture dimension: 1920x1080 Initialize PostProcessFilters... WaterProcessor initialized! GrassOccludeProcessor initialized! MATERIALS INITIALIZED SET ANISOTROPIC FILTER TO 16 skip registration/login Loadingtime: 7.62 seconds load servers: 61 load servers: 2 REFRESH screenresolution 1920x1080 aspect ratio 16:9 loading texture dimension: 1920x1080 Connect to 85.190.158.186:10200 - Playername: Minotorious CLIENT: Connect to address 85.190.158.186 NetworkClient version 0.6 CLIENT: Connect done! *************** NEW THREAD LOCAL ALLOCATION *************** [3, 10201, 5, 10202, 6, 10203] SEND ClientRegisterChannelMessage *************** NEW THREAD LOCAL ALLOCATION *************** SEND ClientRegisterChannelMessage onConnectorConnect: TCP Port: 10201 onConnectorConnect channels.size: 2 channelCount: 0 onConnectorConnect: TCP Port: 10202 onConnectorConnect channels.size: 3 channelCount: 0 SEND ClientRegisterChannelMessage UDP /85.190.158.186 10200 UDP /85.190.158.186 10201 UDP /85.190.158.186 10202 onConnectorConnect: TCP Port: 10203 onConnectorConnect channels.size: 4 channelCount: 0 Client TCP Connect Completed *************** NEW THREAD LOCAL ALLOCATION *************** Closing socket for: /85.190.158.186:10200 Closing socket for: /85.190.158.186:10201 Closing socket for: /85.190.158.186:10202 Closing socket for: /85.190.158.186:10203 ::::::ON CLIENT CONNECT ERROR showLayerAlwaysOnTop: I.a not found! load servers: 2